sRGB
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November 2024
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November 2024
sRGB is a standardized color space for use with monitors, printers, and the internet. It is supported by OpenGL and Direct3D.
Source
The r_shader_srgb ConVar determines whether sRGB conversion is done through hardware or through software.
- -1: Use hardware cap[Clarify]
- 0: Use hardware sRGB conversion (Default)
- 1: Use software sRGB conversion
There is also a fallback shader srgb that can be used in VMTs to detect whether or not conversion is actually being done through hardware.
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"Unlittwotexture"
//"UnlitGeneric"
{
"$basetexture" "_rt_Camera"
"%tooltexture" "dev/dev_monitor"
"$surfaceprop" "glass"
"$additive" "1"
// "$texture2" "models/props_combine/shieldwall_tint"
"$texture2" "dev/dev_combinescanline"
// "$texture2" "engine/camerarendertarget"
//"srgb?$alpha" "1.3"
"srgb?$color2" "[2.5 2.5 2.5]"
"Proxies"
{
"Sine"
{
"resultVar" "$color[0]"
"sineperiod" .1
"sinemin" .4
"sinemax" .41
}
"Sine"
{
"resultVar" "$color[1]"
"sineperiod" .1
"sinemin" .4
"sinemax" .41
}
"Sine"
{
"resultVar" "$color[2]"
"sineperiod" .1
"sinemin" .4
"sinemax" .41
}
"TextureScroll"
{
"texturescrollvar" "$texture2transform"
"texturescrollrate" .06
"texturescrollangle" -90
}
}
}
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