env_rotorshooter
		
		
		
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| CRotorWashShooter | 

env_rotorshooter  is a   point entity  available in all 
 Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.
Keyvalues
- Time Under Rotor (rotortime) <float>
 - The average time it has to be under the rotor before it shoots a gib.
 
- Time variance (rotortimevariance) <float>
 - The random amount to vary the time it has to be under the rotor before it shoots a gib.
 
Keyvalues / Inputs / Outputs are same as env_shooter.