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beam

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Revision as of 11:08, 27 September 2024 by Nescius (talk | contribs) (useless for mapping purposes so I think listing kio is not relevant here)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't provide enough KIO access and env_beam is available, but it might be of interest for vscript use.
When Dog holds objects, his hand creates four beams.
C++ Class hierarchy
CBeam
CBaseEntity
C++ beam_shared.cpp

beam is a point entity available in all Source Source games. It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect.


Note.pngNote:May be useful for vscript use. See CBeam

See Also