Team Fortress 2/Scripting/Game Events

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< Team Fortress 2‎ | Scripting
Revision as of 12:37, 3 September 2024 by Ficool2 (talk | contribs) (Created page with "This article lists game events in Team Fortress 2. These were retrieved from <code>resource/modevents.res</code> and <code>resource/gameevents.res</code>. == achievement_...")
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This article lists game events in Team Fortress 2. These were retrieved from resource/modevents.res and resource/gameevents.res.

achievement_earned

  • player (byte)
  • achievement (short)

achievement_earned_local

  • achievement (short)

achievement_event

  • achievement_name (string)
  • cur_val (short)
  • max_val (short)

achievement_increment

  • achievement_id (long)
  • cur_val (short)
  • max_val (short)

air_dash

  • player (byte)

ammo_pickup

  • ammo_index (long)
  • amount (long)
  • total (long)

arena_match_maxstreak

  • team (byte)
  • streak (byte)

arena_player_notification

  • player (byte)
  • message (byte)

arena_round_start

arena_win_panel

  • panel_style (byte)
  • winning_team (byte)
  • winreason (byte)
  • cappers (string)
  • flagcaplimit (short)
  • blue_score (short)
  • red_score (short)
  • blue_score_prev (short)
  • red_score_prev (short)
  • round_complete (short)
  • player_1 (short)
  • player_1_damage (short)
  • player_1_healing (short)
  • player_1_lifetime (short)
  • player_1_kills (short)
  • player_2 (short)
  • player_2_damage (short)
  • player_2_healing (short)
  • player_2_lifetime (short)
  • player_2_kills (short)
  • player_3 (short)
  • player_3_damage (short)
  • player_3_healing (short)
  • player_3_lifetime (short)
  • player_3_kills (short)
  • player_4 (short)
  • player_4_damage (short)
  • player_4_healing (short)
  • player_4_lifetime (short)
  • player_4_kills (short)
  • player_5 (short)
  • player_5_damage (short)
  • player_5_healing (short)
  • player_5_lifetime (short)
  • player_5_kills (short)
  • player_6 (short)
  • player_6_damage (short)
  • player_6_healing (short)
  • player_6_lifetime (short)
  • player_6_kills (short)

arrow_impact

  • attachedEntity (short)
  • shooter (short)
  • boneIndexAttached (short)
  • bonePositionX (float)
  • bonePositionY (float)
  • bonePositionZ (float)
  • boneAnglesX (float)
  • boneAnglesY (float)
  • boneAnglesZ (float)
  • projectileType (short)
  • isCrit (bool)

base_player_teleported

  • entindex (short)

begin_xp_lerp

bonus_updated

  • numadvanced (short)
  • numbronze (short)
  • numsilver (short)
  • numgold (short)

break_breakable

  • entindex (long)
  • userid (short)
  • material (byte)

break_prop

  • entindex (long)
  • userid (short)

browse_replays

building_healed

  • building (short)
  • healer (short)
  • amount (short)

building_info_changed

  • building_type (byte)
  • object_mode (byte)
  • remove (byte)

capper_killed

  • blocker (short)
  • victim (short)

cart_updated

christmas_gift_grab

  • userid (short)

cl_drawline

  • player (byte)
  • panel (byte)
  • line (byte)
  • x (float)
  • y (float)

competitive_state_changed

competitive_stats_update

  • index (short)
  • kills_rank (byte)
  • score_rank (byte)
  • damage_rank (byte)
  • healing_rank (byte)
  • support_rank (byte)

competitive_victory

conga_kill

  • index (short)

controlpoint_endtouch

  • player (short)
  • area (short)

controlpoint_fake_capture

  • player (short)
  • int_data (short)

controlpoint_fake_capture_mult

  • player (short)
  • int_data (short)

controlpoint_initialized

controlpoint_pulse_element

  • player (short)

controlpoint_starttouch

  • player (short)
  • area (short)

controlpoint_timer_updated

  • index (short)
  • time (float)

controlpoint_unlock_updated

  • index (short)
  • time (float)

controlpoint_updatecapping

  • index (short)

controlpoint_updateimages

  • index (short)

controlpoint_updatelayout

  • index (short)

controlpoint_updateowner

  • index (short)

cross_spectral_bridge

  • player (short)

crossbow_heal

  • healer (byte)
  • target (byte)
  • amount (short)

ctf_flag_captured

  • capping_team (short)
  • capping_team_score (short)

damage_mitigated

  • mitigator (byte)
  • damaged (byte)
  • amount (short)
  • itemdefindex (short)

damage_prevented

  • preventor (short)
  • victim (short)
  • amount (short)
  • condition (short)

damage_resisted

  • entindex (byte)

deadringer_cheat_death

  • spy (byte)
  • attacker (byte)

demoman_det_stickies

  • player (short)

deploy_buff_banner

  • buff_type (byte)
  • buff_owner (short)

doomsday_rocket_open

  • team (byte)

ds_screenshot

  • delay (float)

ds_stop

duck_xp_level_up

  • level (short)

duel_status

  • killer (short)
  • score_type (short)
  • initiator (short)
  • target (short)
  • initiator_score (short)
  • target_score (short)

econ_inventory_connected

enter_vehicle

  • vehicle (long)

entered_performance_mode

entity_killed

  • entindex_killed (long)
  • entindex_attacker (long)
  • entindex_inflictor (long)
  • damagebits (long)

environmental_death

  • killer (byte)
  • victim (byte)

escape_hell

  • player (short)

escaped_loot_island

  • player (short)

escort_progress

  • team (byte)
  • progress (float)
  • reset (bool)

escort_recede

  • team (byte)
  • recedetime (float)

escort_speed

  • team (byte)
  • speed (byte)
  • players (byte)

experience_changed

eyeball_boss_escape_imminent

  • level (short)
  • time_remaining (byte)

eyeball_boss_escaped

  • level (short)

eyeball_boss_killed

  • level (short)

eyeball_boss_killer

  • level (short)
  • player_entindex (byte)

eyeball_boss_stunned

  • level (short)
  • player_entindex (byte)

eyeball_boss_summoned

  • level (short)

fish_notice

  • userid (short)
  • victim_entindex (long)
  • inflictor_entindex (long)
  • attacker (short)
  • weapon (string)
  • weaponid (short)
  • damagebits (long)
  • customkill (short)
  • assister (short)
  • weapon_logclassname (string)
  • stun_flags (short)
  • death_flags (short)
  • silent_kill (bool)
  • assister_fallback (string)

fish_notice__arm

  • userid (short)
  • victim_entindex (long)
  • inflictor_entindex (long)
  • attacker (short)
  • weapon (string)
  • weaponid (short)
  • damagebits (long)
  • customkill (short)
  • assister (short)
  • weapon_logclassname (string)
  • stun_flags (short)
  • death_flags (short)
  • silent_kill (bool)
  • assister_fallback (string)

flag_carried_in_detection_zone

flagstatus_update

  • userid (short)
  • entindex (long)

flare_ignite_npc

  • entindex (long)

freezecam_started

game_end

  • winner (byte)

game_init

game_message

  • target (byte)
  • text (string)

game_newmap

  • mapname (string)

game_start

  • roundslimit (long)
  • timelimit (long)
  • fraglimit (long)
  • objective (string)

gameui_activate

gameui_activated

gameui_hidden

gameui_hide

gas_doused_player_ignited

  • igniter (short)
  • douser (short)
  • victim (short)

gc_lost_session

gc_new_session

global_war_data_updated

halloween_boss_killed

  • boss (short)
  • killer (short)

halloween_duck_collected

  • collector (short)

halloween_pumpkin_grab

  • userid (short)

halloween_skeleton_killed

  • player (short)

halloween_soul_collected

  • intended_target (byte)
  • collecting_player (byte)
  • soul_count (byte)

helicopter_grenade_punt_miss

hide_annotation

  • id (long)

hide_freezepanel

hltv_changed_mode

  • oldmode (short)
  • newmode (short)
  • obs_target (short)

hltv_changed_target

  • mode (short)
  • old_target (short)
  • obs_target (short)

intro_finish

  • player (short)

intro_nextcamera

  • player (short)

inventory_updated

item_found

  • player (byte)
  • quality (byte)
  • method (byte)
  • itemdef (long)
  • isstrange (byte)
  • isunusual (byte)
  • wear (float)

item_pickup

  • userid (short)
  • item (string)

item_schema_initialized

items_acknowledged

kill_in_hell

  • killer (short)
  • victim (short)

kill_refills_meter

  • index (short)

killed_ball_carrier

  • attacker (short)
  • victim (short)
  • assister (short)

killed_capping_player

  • cp (byte)
  • killer (byte)
  • victim (byte)
  • assister (byte)

landed

  • player (byte)

leave_vehicle

  • vehicle (long)

lobby_updated

localplayer_becameobserver

localplayer_builtobject

  • object (short)
  • object_mode (short)
  • index (short)

localplayer_changeclass

localplayer_changedisguise

  • disguised (bool)

localplayer_changeteam

localplayer_chargeready

localplayer_healed

  • amount (short)

localplayer_pickup_weapon

localplayer_respawn

localplayer_score_changed

  • score (short)

localplayer_winddown

mainmenu_stabilized

match_invites_updated

matchmaker_stats_updated

medic_death

  • userid (short)
  • attacker (short)
  • healing (short)
  • charged (bool)

medic_defended

  • userid (short)
  • medic (short)

medigun_shield_blocked_damage

  • userid (short)
  • damage (float)

merasmus_escape_warning

  • level (short)
  • time_remaining (byte)

merasmus_escaped

  • level (short)

merasmus_killed

  • level (short)

merasmus_prop_found

  • player (short)

merasmus_stunned

  • player (short)

merasmus_summoned

  • level (short)

minigame_win

  • team (byte)
  • type (byte)

minigame_won

  • player (short)
  • game (short)

mmstats_updated

mvm_adv_wave_complete_no_gates

  • index (short)

mvm_adv_wave_killed_stun_radio

mvm_begin_wave

  • wave_index (short)
  • max_waves (short)
  • advanced (short)

mvm_bomb_alarm_triggered

mvm_bomb_carrier_killed

  • level (short)

mvm_bomb_deploy_reset_by_player

  • player (short)

mvm_bomb_reset_by_player

  • player (short)

mvm_creditbonus_all

mvm_creditbonus_all_advanced

mvm_creditbonus_wave

mvm_kill_robot_delivering_bomb

  • player (short)

mvm_mannhattan_pit

mvm_medic_powerup_shared

  • player (short)

mvm_mission_complete

  • mission (string)

mvm_mission_update

  • class (short)
  • count (short)

mvm_pickup_currency

  • player (short)
  • currency (short)

mvm_quick_sentry_upgrade

  • player (short)

mvm_reset_stats

mvm_scout_marked_for_death

  • player (short)

mvm_sentrybuster_detonate

  • player (short)
  • det_x (float)
  • det_y (float)
  • det_z (float)

mvm_sentrybuster_killed

  • sentry_buster (short)

mvm_sniper_headshot_currency

  • userid (short)
  • currency (short)

mvm_tank_destroyed_by_players

mvm_wave_complete

  • advanced (bool)

mvm_wave_failed

nav_blocked

  • area (long)
  • blocked (bool)

npc_hurt

  • entindex (short)
  • health (short)
  • attacker_player (short)
  • weaponid (short)
  • damageamount (short)
  • crit (bool)
  • boss (short)

num_cappers_changed

  • index (short)
  • count (byte)

object_deflected

  • userid (short)
  • ownerid (short)
  • weaponid (short)
  • object_entindex (short)

object_destroyed

  • userid (short)
  • attacker (short)
  • assister (short)
  • weapon (string)
  • weaponid (short)
  • objecttype (short)
  • index (short)
  • was_building (bool)
  • team (short)

object_detonated

  • userid (short)
  • objecttype (short)
  • index (short)

object_removed

  • userid (short)
  • objecttype (short)
  • index (short)

overtime_nag

parachute_deploy

  • index (short)

parachute_holster

  • index (short)

party_chat

  • steamid (string)
  • text (string)
  • type (short)

party_criteria_changed

party_invites_changed

party_member_join

  • steamid (string)

party_member_leave

  • steamid (string)

party_pref_changed

party_queue_state_changed

  • matchgroup (short)

party_updated

pass_ball_blocked

  • owner (short)
  • blocker (short)

pass_ball_stolen

  • victim (short)
  • attacker (short)

pass_free

  • owner (short)
  • attacker (short)

pass_get

  • owner (short)
  • team (short)

pass_pass_caught

  • passer (short)
  • catcher (short)
  • dist (float)
  • duration (float)

pass_score

  • scorer (short)
  • assister (short)
  • points (byte)

path_track_passed

  • index (short)

payload_pushed

  • pusher (byte)
  • distance (short)

physgun_pickup

  • entindex (long)

ping_updated

player_abandoned_match

  • game_over (bool)

player_account_changed

  • old_value (short)
  • new_value (short)

player_askedforball

  • userid (short)

player_bonuspoints

  • points (short)
  • player_entindex (short)
  • source_entindex (short)

player_buff

  • userid (short)
  • buff_owner (short)
  • buff_type (byte)

player_builtobject

  • userid (short)
  • object (short)
  • index (short)

player_buyback

  • player (short)
  • cost (short)

player_calledformedic

  • userid (short)

player_carryobject

  • userid (short)
  • object (short)
  • index (short)

player_changeclass

  • userid (short)
  • class (short)

player_changename

  • userid (short)
  • oldname (string)
  • newname (string)

player_chargedeployed

  • userid (short)
  • targetid (short)

player_chat

  • teamonly (bool)
  • userid (short)
  • text (string)

player_class

  • userid (short)
  • class (string)

player_currency_changed

  • currency (short)

player_damage_dodged

  • damage (short)

player_damaged

  • amount (short)
  • type (long)

player_death

  • userid (short)
  • attacker (short)

player_destroyed_pipebomb

  • userid (short)

player_directhit_stun

  • attacker (short)
  • victim (short)

player_domination

  • dominator (short)
  • dominated (short)
  • dominations (short)

player_dropobject

  • userid (short)
  • object (short)
  • index (short)

player_escort_score

  • player (byte)
  • points (byte)

player_extinguished

  • victim (byte)
  • healer (byte)
  • itemdefindex (short)

player_healed

  • patient (short)
  • healer (short)
  • amount (short)

player_healedbymedic

  • medic (byte)

player_healedmediccall

  • userid (short)

player_healonhit

  • amount (short)
  • entindex (byte)
  • weapon_def_index (long)

player_highfive_cancel

  • entindex (byte)

player_highfive_start

  • entindex (byte)

player_highfive_success

  • initiator_entindex (byte)
  • partner_entindex (byte)

player_hintmessage

  • hintmessage (string)

player_hurt

  • userid (short)
  • attacker (short)
  • health (byte)

player_ignited

  • pyro_entindex (byte)
  • victim_entindex (byte)
  • weaponid (byte)

player_ignited_inv

  • pyro_entindex (byte)
  • victim_entindex (byte)
  • medic_entindex (byte)

player_initial_spawn

  • index (short)

player_invulned

  • userid (short)
  • medic_userid (short)

player_jarated

  • thrower_entindex (byte)
  • victim_entindex (byte)

player_jarated_fade

  • thrower_entindex (byte)
  • victim_entindex (byte)

player_killed_achievement_zone

  • attacker (short)
  • victim (short)
  • zone_id (short)

player_mvp

  • player (short)

player_next_map_vote_change

  • map_index (byte)
  • vote (byte)

player_pinned

  • pinned (byte)

player_regenerate

player_rematch_change

player_rocketpack_pushed

  • pusher (short)
  • pushed (short)

player_sapped_object

  • userid (short)
  • ownerid (short)
  • object (byte)
  • sapperid (short)

player_score

  • userid (short)
  • kills (short)
  • deaths (short)
  • score (short)

player_score_changed

  • player (byte)
  • delta (short)

player_shield_blocked

  • attacker_entindex (byte)
  • blocker_entindex (byte)

player_shoot

  • userid (short)
  • weapon (byte)
  • mode (byte)

player_spawn

  • userid (short)

player_stats_updated

  • forceupload (bool)

player_stealsandvich

  • owner (short)
  • target (short)

player_stunned

  • stunner (short)
  • victim (short)
  • victim_capping (bool)
  • big_stun (bool)

player_team

  • userid (short)
  • team (byte)
  • oldteam (byte)
  • disconnect (bool)
  • autoteam (bool)
  • silent (bool)
  • name (string)

player_teleported

  • userid (short)
  • builderid (short)
  • dist (float)

player_turned_to_ghost

  • userid (short)

player_upgraded

player_upgradedobject

  • userid (short)
  • object (short)
  • index (short)
  • isbuilder (bool)

player_use

  • userid (short)
  • entity (short)

player_used_powerup_bottle

  • player (short)
  • type (short)
  • time (float)

playing_commentary

post_inventory_application

  • userid (short)

projectile_direct_hit

  • attacker (byte)
  • victim (byte)
  • weapon_def_index (long)

projectile_removed

  • attacker (byte)
  • weapon_def_index (long)
  • num_hit (byte)
  • num_direct_hit (byte)

proto_def_changed

  • type (byte)
  • defindex (long)
  • created (bool)
  • deleted (bool)
  • erase_history (bool)

pumpkin_lord_killed

pumpkin_lord_summoned

pve_win_panel

  • panel_style (byte)
  • winning_team (byte)
  • winreason (byte)

quest_map_data_changed

quest_objective_completed

  • quest_item_id_low (long)
  • quest_item_id_hi (long)
  • quest_objective_id (long)
  • scorer_user_id (short)

quest_progress

  • owner (short)
  • scorer (short)
  • type (byte)
  • completed (bool)
  • quest_defindex (long)

quest_request

  • request (long)
  • msg (string)

quest_response

  • request (long)
  • success (bool)
  • msg (string)

quest_turn_in_state

  • state (short)

questlog_opened

ragdoll_dissolved

  • entindex (long)

raid_spawn_mob

raid_spawn_squad

rd_player_score_points

  • player (short)
  • method (short)
  • amount (short)

rd_robot_impact

  • entindex (short)
  • impulse_x (float)
  • impulse_y (float)
  • impulse_z (float)

rd_robot_killed

  • userid (short)
  • victim_entindex (long)
  • inflictor_entindex (long)
  • attacker (short)
  • weapon (string)
  • weaponid (short)
  • damagebits (long)
  • customkill (short)
  • weapon_logclassname (string)

rd_rules_state_changed

rd_team_points_changed

  • points (short)
  • team (byte)
  • method (byte)

recalculate_holidays

recalculate_truce

rematch_failed_to_create

rematch_vote_period_over

  • success (bool)

remove_nemesis_relationships

  • player (short)

replay_saved

replay_youtube_stats

  • views (long)
  • likes (long)
  • favorited (long)

respawn_ghost

  • reviver (short)
  • ghost (short)

restart_timer_time

  • time (byte)

revive_player_complete

  • entindex (short)

revive_player_notify

  • entindex (short)
  • marker_entindex (short)

revive_player_stopped

  • entindex (short)

rocket_jump

  • userid (short)
  • playsound (bool)

rocket_jump_landed

  • userid (short)

rocketpack_landed

  • userid (short)

rocketpack_launch

  • userid (short)
  • playsound (bool)

round_end

  • winner (byte)
  • reason (byte)
  • message (string)

round_start

  • timelimit (long)
  • fraglimit (long)
  • objective (string)

rps_taunt_event

  • winner (short)
  • winner_rps (byte)
  • loser (short)
  • loser_rps (byte)

schema_updated

scorestats_accumulated_reset

scorestats_accumulated_update

scout_grand_slam

  • scout_id (short)
  • target_id (short)

scout_slamdoll_landed

  • target_index (short)
  • x (float)
  • y (float)
  • z (float)

sentry_on_go_active

  • index (short)

show_annotation

  • worldPosX (float)
  • worldPosY (float)
  • worldPosZ (float)
  • worldNormalX (float)
  • worldNormalY (float)
  • worldNormalZ (float)
  • id (long)
  • text (string)
  • lifetime (float)
  • visibilityBitfield (long)
  • follow_entindex (long)
  • show_distance (bool)
  • play_sound (string)
  • show_effect (bool)

show_class_layout

  • show (bool)

show_freezepanel

  • killer (short)

show_match_summary

show_vs_panel

  • show (bool)

single_player_death

skeleton_killed_quest

  • player (short)

skeleton_king_killed_quest

  • player (short)

slap_notice

  • userid (short)
  • victim_entindex (long)
  • inflictor_entindex (long)
  • attacker (short)
  • weapon (string)
  • weaponid (short)
  • damagebits (long)
  • customkill (short)
  • assister (short)
  • weapon_logclassname (string)
  • stun_flags (short)
  • death_flags (short)
  • silent_kill (bool)
  • assister_fallback (string)

spec_target_updated

special_score

  • player (byte)

spy_pda_reset

stats_resetround

sticky_jump

  • userid (short)
  • playsound (bool)

sticky_jump_landed

  • userid (short)

stop_watch_changed

store_pricesheet_updated

tagged_player_as_it

  • player (short)

take_armor

  • amount (long)
  • total (long)

take_health

  • amount (long)
  • total (long)

team_info

  • teamid (byte)
  • teamname (string)

team_leader_killed

  • killer (byte)
  • victim (byte)

team_score

  • teamid (byte)
  • score (short)

teamplay_alert

  • alert_type (short)

teamplay_broadcast_audio

  • team (byte)
  • sound (string)

teamplay_capture_blocked

  • cp (byte)
  • cpname (string)
  • blocker (byte)
  • victim (byte)

teamplay_capture_broken

  • cp (byte)
  • cpname (string)
  • time_remaining (float)

teamplay_flag_event

  • player (short)
  • carrier (short)
  • eventtype (short)
  • home (byte)
  • team (byte)

teamplay_game_over

  • reason (string)

teamplay_map_time_remaining

  • seconds (short)

teamplay_overtime_begin

teamplay_overtime_end

teamplay_point_captured

  • cp (byte)
  • cpname (string)
  • team (byte)
  • cappers (string)

teamplay_point_locked

  • cp (byte)
  • cpname (string)
  • team (byte)

teamplay_point_startcapture

  • cp (byte)
  • cpname (string)
  • team (byte)
  • capteam (byte)
  • cappers (string)
  • captime (float)

teamplay_point_unlocked

  • cp (byte)
  • cpname (string)
  • team (byte)

teamplay_pre_round_time_left

  • time (short)

teamplay_ready_restart

teamplay_restart_round

teamplay_round_active

teamplay_round_restart_seconds

  • seconds (short)

teamplay_round_selected

  • round (string)

teamplay_round_stalemate

  • reason (byte)

teamplay_round_start

  • full_reset (bool)

teamplay_round_win

  • team (byte)
  • winreason (byte)
  • flagcaplimit (short)
  • full_round (short)
  • round_time (float)
  • losing_team_num_caps (short)
  • was_sudden_death (byte)

teamplay_setup_finished

teamplay_suddendeath_begin

teamplay_suddendeath_end

teamplay_team_ready

  • team (byte)

teamplay_teambalanced_player

  • player (short)
  • team (byte)

teamplay_timer_flash

  • time_remaining (short)

teamplay_timer_time_added

  • timer (short)
  • seconds_added (short)

teamplay_update_timer

teamplay_waiting_abouttoend

teamplay_waiting_begins

teamplay_waiting_ends

teamplay_win_panel

  • panel_style (byte)
  • winning_team (byte)
  • winreason (byte)
  • cappers (string)
  • flagcaplimit (short)
  • blue_score (short)
  • red_score (short)
  • blue_score_prev (short)
  • red_score_prev (short)
  • round_complete (short)
  • rounds_remaining (short)
  • player_1 (short)
  • player_1_points (short)
  • player_2 (short)
  • player_2_points (short)
  • player_3 (short)
  • player_3_points (short)
  • killstreak_player_1 (short)
  • killstreak_player_1_count (short)
  • game_over (byte)

teams_changed

tf_game_over

  • reason (string)

tf_map_time_remaining

  • seconds (long)

throwable_hit

  • userid (short)
  • victim_entindex (long)
  • inflictor_entindex (long)
  • attacker (short)
  • weapon (string)
  • weaponid (short)
  • damagebits (long)
  • customkill (short)
  • assister (short)
  • weapon_logclassname (string)
  • stun_flags (short)
  • death_flags (short)
  • silent_kill (bool)
  • assister_fallback (string)
  • totalhits (short)

top_streams_request_finished

tournament_enablecountdown

tournament_stateupdate

  • userid (short)
  • namechange (bool)
  • readystate (short)
  • newname (string)

training_complete

  • next_map (string)
  • map (string)
  • text (string)

update_status_item

  • index (byte)
  • object (byte)

upgrades_file_changed

  • path (string)

user_data_downloaded

vote_cast

  • vote_option (byte)
  • team (short)
  • entityid (long)
  • voteidx (long)

vote_changed

  • vote_option1 (byte)
  • vote_option2 (byte)
  • vote_option3 (byte)
  • vote_option4 (byte)
  • vote_option5 (byte)
  • potentialVotes (byte)
  • voteidx (long)

vote_ended

vote_failed

  • team (byte)
  • voteidx (long)

vote_maps_changed

vote_options

  • count (byte)
  • option1 (string)
  • option2 (string)
  • option3 (string)
  • option4 (string)
  • option5 (string)
  • voteidx (long)

vote_passed

  • details (string)
  • param1 (string)
  • team (byte)
  • voteidx (long)

vote_started

  • issue (string)
  • param1 (string)
  • team (byte)
  • initiator (long)
  • voteidx (long)

weapon_equipped

  • class (string)
  • entindex (long)

winlimit_changed

winpanel_show_scores

world_status_changed