point_combine_ball_launcher
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point_combine_ball_launcher
is a point entity available in Half-Life 2: Episode One.
Entity description
This point entity launches combine balls from its origin.
!FGD Note, this entity can be parented by manually adding the parentname keyvalue.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Ball count ([todo internal name (i)]) <integer>
- This is how many balls will be bouncing around inside the spawner.
- Min ball speed ([todo internal name (i)]) <integer>
- The minimum speed of balls that fly in the spawner.
- Max ball speed ([todo internal name (i)]) <integer>
- The maximum speed of balls that fly in the spawner
- Ball Type ([todo internal name (i)]) <choices>
-
- 1 : Combine Energy Ball 1
- 2 : Combine Energy Ball 2
- 3 : Combine Energy Ball 3
- Noise to launch direction ([todo internal name (i)]) <integer>
- Noise in degrees added to the launch direction.
- Name of Bullseye ([todo internal name (i)]) <targetsource>
- If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
- Max number of bounces ([todo internal name (i)]) <integer>
- Maximum number of bounces the balls are allowed to do before they are removed.
- parentname ([todo internal name (i)]) <targetsource>
- !FGD The name of the entity this entity is parented to.
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
- LaunchBall
- Launch ball