weapon_melee_spawn
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weapon_melee_spawn
is a point entity available in Left 4 Dead 2. Is is a spawn point for any melee weapon.
Keyvalues
- Melee Weapon (melee_weapon) <string>
- Options: 'Any' or a comma-delimited string of melee weapon script names. Leave blank for none.
The names of the spawnable melee weapons have to be included in the text field. Names are:
Any
– director will place any melee weapon listed in the Missionfile's "meleeweapons" string.baseball_bat
cricket_bat
crowbar
electric_guitar
fireaxe
frying_pan
golfclub
katana
knife
machete
pitchfork
shovel
tonfa
You may also list multiple specific melee weapons separated by a comma, and the director will select from among that subset of weapons: crowbar,fireaxe,machete

The name of that script, without extention, is the name to use in the missionfile to allow it at all, and the weapon_melee_spawn entity.
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Todo: golfclub