Counter-Strike 2 Workshop Tools/Materials/Material Creation/Csgo Complex

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Csgo Complex is a very commonly used shader in CS2, usually used for non blendable textures or emissive textures. Page is loosely organized based on how it appears in Material Editor.

Shader Options

Shadows

  • Do Not Cast Shadows - Disables shadows being cast from this material.

2-Sided Rendering

  • Render Backfaces - Disables culling on backfaces.
  • Don't Flip Backface Normals - Doesn't flip the backfaces normals, when Render Backfaces is enabled.

Z-Buffering

  • Disable Z Buffering - [Clarify]
  • Depth Bias - [Clarify]
  • Occlusion Culling Bounds Scale - [Clarify]

Z-Prepass

  • Disable Z Prepass - [Clarify]

Translucent

  • Alpha Test - [Clarify]
  • Translucent - [Clarify]
  • Additive Blend - [Clarify]

Per-Instance Tint Mask

  • Tint Mask - When toggled, it'll add a Tint Mask section to the Color variable.

PBR

  • Anistropic Gloss - [Clarify]
  • Self Illum - [Clarify]
  • Metalness Texture - [Clarify]
  • Transmissive Backface Ndotl - [Clarify]
  • Use Albedo for Transmissive - [Clarify]
  • Disable Transmissive Shadows - [Clarify]
  • Cloth Shading - [Clarify]

Detail Texture

  • Detail Texture - [Clarify]
    • None - [Clarify]
    • Mod2x - [Clarify]
    • Overlay - [Clarify]
    • Normals - [Clarify]
    • Overlay and Normals - [Clarify]

Secondary UV

  • Secondary Uv - [Clarify]

Animation

  • Texture Animation - [Clarify]
  • Texture Animation Mode - [Clarify]
    • Sequential - [Clarify]
    • Random - [Clarify]
    • Scripted - [Clarify]

Decal Texture

  • Decal Texture - [Clarify]

Decal Blend Mode

  • Decal Blend Mode - [Clarify]

Vertex Color

  • Paint Vertex Colors - [Clarify]

Lightmapping

  • Ignore Face Normals for Lighting - [Clarify]