Counter-Strike 2 Workshop Tools/Materials/Material Creation/Csgo Complex
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Csgo Complex is a very commonly used shader in CS2, usually used for non blendable textures or emissive textures. Page is loosely organized based on how it appears in Material Editor.
Shadows
- Do Not Cast Shadows - Disables shadows being cast from this material.
2-Sided Rendering
- Render Backfaces - Disables culling on backfaces.
- Don't Flip Backface Normals - Doesn't flip the backfaces normals, when Render Backfaces is enabled.
Z-Buffering
- Disable Z Buffering - [Clarify]
- Depth Bias - [Clarify]
- Occlusion Culling Bounds Scale - [Clarify]
Z-Prepass
- Disable Z Prepass - [Clarify]
Translucent
- Alpha Test - [Clarify]
- Translucent - [Clarify]
- Additive Blend - [Clarify]
Per-Instance Tint Mask
- Tint Mask - When toggled, it'll add a Tint Mask section to the Color variable.
PBR
- Anistropic Gloss - [Clarify]
- Self Illum - [Clarify]
- Metalness Texture - [Clarify]
- Transmissive Backface Ndotl - [Clarify]
- Use Albedo for Transmissive - [Clarify]
- Disable Transmissive Shadows - [Clarify]
- Cloth Shading - [Clarify]
Detail Texture
- Detail Texture - [Clarify]
- None - [Clarify]
- Mod2x - [Clarify]
- Overlay - [Clarify]
- Normals - [Clarify]
- Overlay and Normals - [Clarify]
Secondary UV
- Secondary Uv - [Clarify]
Animation
- Texture Animation - [Clarify]
- Texture Animation Mode - [Clarify]
- Sequential - [Clarify]
- Random - [Clarify]
- Scripted - [Clarify]
Decal Texture
- Decal Texture - [Clarify]
Decal Blend Mode
- Decal Blend Mode - [Clarify]
Vertex Color
- Paint Vertex Colors - [Clarify]
Lightmapping
- Ignore Face Normals for Lighting - [Clarify]