Talk:HL2:Awakening
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Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight
(all after the august 2006 sdk update)
- Whats the deal with Sourcesdk base?
- Do I need to copy the dll's to my mod?
- Do I need to inform the players to download it or does it install on its own when trying custom mods?
- Is the commentary stuff working for mods too? can't find the entity.
- Bug: env_tonemap controller is not recognized
- Bug: Buggy has no weapon
- Bug: func_door_rotating acts as func_rotating
- Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
- |http://www.bluestrike.be/tempspul/aw_map40012.jpg
- |http://www.bluestrike.be/tempspul/aw_map40013.jpg
- |http://www.bluestrike.be/tempspul/aw_map40014.jpg
- (reflecting sprites on the come from a nearby shaft)
- |http://www.bluestrike.be/tempspul/bonus10001.jpg
- Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
- Bug: the game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
- No error report just a sound and back in desktop.