Env screenoverlay

From Valve Developer Community
Jump to navigation Jump to search

Template:Wrongtitle

env_screenoverlay in practice using effects/combine_binocoverlay

Entity Description

An entity that can display and control a set of screen overlays, to be displayed over the player's view. Useful for view effects like drunkenness, or teleporter afterimages, etc.

Textures

You can use any texture as an overlay, but these standard textures are meant to work with this entity:

Texture Attempts at description
effects/combine_binocoverlay.vmt Combine binoculars
effects/tp_eyefx/tpeye.vmt Green teleport shimmer
effects/tp_eyefx/tpeye2.vmt Red teleport shimmer
effects/tp_eyefx/tpeye3.vmt Blue teleport shimmer
effects/tp_eyefx/tp_eyefx.vmt Drugged distortion
effects/tp_eyefx/tp_black.vmt Black*
effects/tp_eyefx/tp_eyefx_eli.vmt Flashing animation of three figures. Hardly useable as an overlay.

* A probable bug makes it so that a thin border around the overlay is still visible

These are also good overlays:

Texture Attempts at description
debug/yuv.vmt Monocrome (Black and white)
effects/com_shield002a.vmt "Moving wet screen"
models/effects/portalfunnel_sheet.vmt "Red-yellow-green scrolling ground overlay"
models/props_combine/portalball001_sheet.vmt "Green downward haze"

Keyvalues

  • OverlayName(1-10)
<material> Name of the overlay material to display.
  • OverlayTime(1-10)
<float> Amount of time that the overlay should be displayed for, after which it will begin showing the next overlay.

Flags

  • 1 : Allow Suit Zoom

Inputs

  • StartOverlays
Start displaying the first overlay.
  • StopOverlays
Stop displaying any overlays.
  • SwitchOverlay <integer>
Switch to displaying a specific overlay. Pass in the desired overlay number in the parameter.

Outputs

See Also