Texture

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Revision as of 09:43, 20 August 2006 by Ts2do (talk | contribs) (can't be squared, because it's refering to ONE dimension)
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A texture is an image used to create a Material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.

Note.pngNote:A texture alone cannot be used: materials are what are loaded by the engine.
Valid Dimension (Pixels)
16
32
64
128
256
512
1024
2048

Utilities

  • Genetica — Professional-level seamless texture editor. Creates tiling textures of all material types.
  • VTFPhotoshop Plugin — VTF Photoshop Plug-in
  • VTFEdit, VTFLib — Common source tool.
  • VTFEdit — Used for easy conversion of TGA to VTF or VTF to TGA.

Tutorial

See also