Template:KV BaseNPC
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- Template:Kv angles
- Template:Kv renderfields
- Template:Kv damagefilter
- Template:Kv responsecontext
- Template:Kv shadow
- target
- <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
- squadname
- <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
- hintgroup
- <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- hintlimiting
- <boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
- sleepstate
- <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
- 0 : None
- 1 : Waiting for threat
- 2 : Waiting for PVS
- 3 : Waiting for input
- wakeradius
- <float> Auto-wake if player within this distance
- wakesquad
- <boolean> Wake all of the NPCs squadmates if the NPC is woken
- physdamagescale
- <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.