Weapon annabelle

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Revision as of 13:18, 11 July 2005 by Campaignjunkie (talk | contribs) (not much info, needs a picture (assuming the weapon even has a model))
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Entity Description

<place image here>

Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a prop_physics.

Entity Values

Keys

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.