env_global
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env_global
is a point entity available in all GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.
Key Values
Global State:
- Global State to Set ([todo internal name (i)]) <string>
- The global state which this env_global will set. Can be anything and can be used by
trigger_auto
entities to fire a target after thisenv_global
have been activated.
- Trigger Mode ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
- 3 : Toggle
- Initial State ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
Flags
- Set Initial State : [1]