func_pushable
		
		
		
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func_pushable  is a   brush entity  available in all 
 GoldSrc and 
 Source games.
A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in 
 Half-Life and 
 Half-Life: Source.
Flags
- Breakable : [128] - Allow the brush to be broken like func_breakable.
 
- No Use : [256] (only in 
 Half-Life: Source) !FGD - Prevent the player from picking up the brush with +use. 
Key Values
- Hull size ([todo internal name (i)]) <choices>
 - The size of the brushes' hull
 
Value Description 0Point size 1Player size 2Big size 3Player duck 
- Target on break ([todo internal name (i)]) <targetname>
 - What entity to fire an input to when this brush breaks.
 
- Explosion magnitude ([todo internal name (i)]) <float>
 - How large should an explosion be when this brush breaks (if any)?
 
- Material type ([todo internal name (i)]) <choices>
 - What material this brush uses. Will affect what kind of gibs are produced.
 
Value Description 0Glass 1Wood 2Metal 3Flesh 4Cinder block 5Ceiling tile 6Computer 7Unbreakable glass 8Rock