trigger_callback

From Valve Developer Community
Revision as of 16:29, 21 June 2024 by Nescius (talk | contribs) (Created page with "{{Ent not in fgd}} {{obsolete}} {{stub}} {{CD|CTriggerCallback}} {{this is a|brush entity|name=trigger_callback|game=Left 4 Dead 2}} == See Also == * {{ent|trigger_multiple}}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
CTriggerCallback
CBaseTrigger
CBaseToggle
CBaseEntity

trigger_callback is a brush entity available in Left 4 Dead 2 Left 4 Dead 2.

See Also