point_hlvr_strip_player
Jump to navigation
Jump to search
point_hlvr_strip_player
is a point entity available in Half-Life: Alyx. It is used to remove the player's weapons, akin to the weapon strippers in Half-Life 2.
Keyvalues
- Enable Physics Delay (EnablePhysicsDelay) <float>
- Delay before the stripped items enable their physics collision and can be affected by triggers.
- Dissolve Items Delay (DissolveItemsDelay) <float>
- Delay before the stripped items are dissolved.
- Item Velocity (ItemVelocity) <float>
- The velocity of the items as they exit the player.
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Entity Scripts (vscripts) <scriptlist> (in all games since
)
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Inputs
- StripPlayer
- Strips the player.
- StripPlayerQuiet
- Strips the player.
Base:
- RunScriptFile
- Load and execute a script file.
- RunScriptCode
- Execute a fragment of script code.
- CallScriptFunction
- Call a script function.
- CallPrivateScriptFunction
- Calls a script function from this entity's private script scope.
- CallGlobalScriptFunction
- Calls a script function in the global script scope.
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput
- Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires
- FireUser1 to FireUser4
- Fires the respective
OnUser
outputs; see User Inputs and Outputs.