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point_servercommand

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Revision as of 06:20, 4 May 2024 by ZvZPvz (talk | contribs)
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C++ Class hierarchy
CPointServerCommand
CPointEntity
CBaseEntity
C++ client.cpp

point_servercommand is a point available in all Source Source games. It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run.

Confirm:Any ConCommands/ConVars that aren't cheat flagged or hidden can be used.
Note.pngNote:Due to a high risk of abuse, it is gated by the sv_allow_point_servercommand console variable. (only in Team Fortress 2)
Warning.pngWarning:In Garry's Mod , this enity doesn't work(Bug?Deleted in game?)
PlacementTip.pngWorkaround:Use lua_run RunConsoleCommand('command')

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Command <stringRedirectInput/string>
Command to execute.
Icon-Bug.pngBug:In Hammer, using " symbol in parameter field will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.  [todo tested in ?]
Note.pngFix:Remove the string argument manually with a text editor.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
(only in Team Fortress 2) sv_allow_point_servercommand "official" string Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.

disallow : Always disallow
official : Allowed for valve maps only
always  : Allow for all maps


See also