User:THE OWL/Sandbox/Templates/OIF

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Outputs are events that fire when an entity's state changes. For example, a timer will have an output for reaching its end, a button an output for being pressed, and a door an output for coming to a close. Read more.

OnMapSpawn
OnNewGame
OnLoadGame
OnMapTransition
OnBackgroundMap
OnMultiNewMap
OnMultiNewRound
OnMapSpawn
Fired shortly after the entity spawns (including loading saves).
Icon-Bug.pngBug:Team Fortress 2 Team Fortress 2 also fires when a new round starts  [todo tested in ?]
OnNewGame
Fired when the map is loaded to start a new game.