User:SirYodaJedi/Source map compiler wishlist
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Features I'd like to see in custom compilers for ,
, and
BSP/CSG
- func_group
- Ability to set func_group and func_detail as nonsolid (ex: for foliage).
- Ability to override the contents of func_group and func_detail (ex: for grates).
VIS
It's fine, really.
RAD
- 64-bit executable
- bounced prop_static lighting (bouncing both ways between props and lightmaps); this would be really beneficial on lightmapped props
- bounced named lights
- toggleable shadows for brush entities, handled in a similar manner VHLT's light_shadow (so they'd be controlled by a regular light entity in-game)