Black Mesa - Making a Headcrab Xen Spawner
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This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign
| Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
|---|---|---|---|---|---|
| Novice | Familiar | Competent | Proficient | Expert | |
Trigger Construction
The trigger
Start by creating a brush that uses the tools/toolstrigger texture
Next tie it to a trigger_once by pressing control + T
The trigger logic
Now in the outputs add the following:
| My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
|---|---|---|---|---|---|---|
| OnStartTouch | xen_spawner | Spawn | 0.00 | No |
The Xen Portal
Place a env_xen_portal with the following properties:
| Property Name | Value |
|---|---|
| Name | xen_spawner |
| Frequency | -1 |
| Max Live NPCs | 1 |
| Class name of spawned NPC | npc_headcrab |
You may edit the Class name of spawned NPC parameter to change the desired npc, note that they are usually xen creatures.
Note: you may play around with the Frequency, Max Live NPCs parameters!
Final Setup
Your final setup should look like this;