Stub
This article or section is a stub. You can help by expanding it.
Below is a list of (Unknown) soundscapes for use in
Black Mesa, but with building blocks is (Unknown) soundscapes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Note:Black Mesa has a lot of soundscapes depending on how large the file is. It will take a while to finish the page.
Inbound
Base Utility Soundscapes
These .base soundscapes are building blocks to establish the baseline environmental ambience for the entire chapter, and are meant for insertion into the proper main use soundscapes. They are NOT meant for actual .vmf soundscape entity consumption. For the main soundscapes proper, please scroll down to "Main Map Soundscapes - Map A"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.a.huge_tunnels
|
|
7
|
|
|
|
ib.station.base
|
|
0
|
|
|
|
ib.area9hub.base
|
|
7
|
|
|
|
ib.huge_tunnel.base
|
|
7
|
|
|
|
ib.tunnel_small.base
|
|
5
|
|
|
|
ib.factoryarea.base
|
|
10
|
|
|
|
ib.outsidevista.base
|
|
1
|
|
|
|
ib.cave.base
|
|
24
|
|
|
|
ib.tunnels_door.base
|
|
9
|
|
|
|
ib.bridge_room.base
|
|
10
|
|
|
|
ib.reactor_room.base
|
|
10
|
|
|
|
ib.vat_room.base
|
|
19
|
|
|
|
ib.am.catwalk.base
|
|
10
|
|
|
|
c0a0a
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
a_t1s1.util_pos0-1
|
|
0
|
0
|
|
electric hum
|
|
|
|
1
|
|
electric hum
|
a_t1s2.util_pos6-7
|
|
0
|
6
|
|
electric hum
|
|
|
|
7
|
|
pipe
|
a_t1s3.util_pos0-1
|
|
0
|
0
|
|
electric hum
|
|
|
|
1
|
|
electric hum
|
a_t1s3.util_pos2-3
|
|
0
|
2
|
|
computer amience
|
|
|
|
3
|
|
equipment beep
|
a_t1s3.util_pos5only
|
|
|
5
|
|
pipe
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.a.station_start
|
|
10
|
|
|
|
ib.a.tunnel1_section1
|
|
7
|
|
|
|
ib.a.tunnel1_section2
|
|
7
|
|
|
|
ib.a.tunnel1_section3
|
|
7
|
|
|
|
ib.a.area9hub
|
|
7
|
|
|
|
ib.a.tunnel2
|
|
7
|
|
|
|
c0a0b
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
b_t1.util_pos0only
|
|
0
|
0
|
|
pipe
|
b_t2.util_pos0-1
|
|
0
|
0
|
|
electrical
|
|
|
|
1
|
|
ambience misc
|
b_fct.util_pos2-3
|
|
0
|
2
|
|
electric hum
|
|
|
|
3
|
|
pipe
|
b_t3.util_pos6-7
|
|
0
|
6
|
|
pipe flow
|
|
|
|
7
|
|
electric hum
|
b_cave1.util_pos0-1
|
|
0
|
0
|
|
steam
|
|
|
|
1
|
|
pipe
|
b_tdoors.util_pos0-1
|
|
0
|
0
|
|
pipe flow
|
|
|
|
1
|
|
vending hum
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.b.tunnel1
|
|
7
|
|
|
|
ib.b.factoryarea_s1
|
|
10
|
|
|
|
ib.b.tunnel2
|
|
7
|
|
|
|
ib.b.factoryarea_s2
|
|
10
|
|
|
|
ib.b.tunnel3
|
|
7
|
|
|
|
ib.b.outsidevista1
|
|
1
|
|
|
|
ib.b.cave1
|
|
24
|
|
|
|
ib.b.outsidevista2
|
|
1
|
|
|
|
ib.b.cave2
|
|
24
|
|
|
|
ib.b.tunnels_door
|
|
9
|
|
|
|
ib.b.tunnels_door2
|
|
9
|
|
|
|
c0a0c
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c_t1.util_pos6-7
|
|
0
|
6
|
|
electric hum
|
|
|
|
7
|
|
pipe flow
|
c_t1.util_pos3-5
|
|
0
|
3
|
|
pipe
|
|
|
|
4
|
|
pipe
|
|
|
|
5
|
|
pipe
|
c_t3.util_pos5-7
|
|
0
|
5
|
|
pipe
|
|
|
|
6
|
|
pipe
|
|
|
|
7
|
|
fan
|
Map C
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.c.tunnels_door
|
|
9
|
|
|
|
ib.c.tunnel1
|
|
5
|
|
|
|
ib.c.reactor_room
|
|
10
|
|
|
|
ib.c.tunnel2
|
|
5
|
|
|
|
ib.c.bridge_room
|
|
10
|
|
|
|
ib.c.tunnel3
|
|
5
|
|
|
|
ib.c.vat_room
|
|
19
|
|
|
|
ib.c.tunnel4
|
|
5
|
|
|
|
ib.am_entrance
|
|
10
|
|
|
|
soundscapes_c0a0.txt
Anomalous Materials
c1a0a
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0.computers
|
|
|
|
|
|
c1a0.computers2
|
|
|
|
|
|
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for establishing the baseline sound aesthetic for the overall environments being portrayed. Scroll down to "Main Map Soundscapes - Map A" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0a.hallway.base
|
|
0
|
|
|
|
c1a0a.networkroom.base
|
|
0
|
|
|
|
c1a0a.lockerroom.base
|
|
0
|
|
|
|
c1a0a.devlabs.base
|
|
0
|
|
|
|
c1a0a.elevatorshaft.base
|
|
0
|
|
|
|
Posititonal Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Main Map Soundscapes - Map A" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0a.airlock.util_pos4-7
|
info_target: a_air_pos4_comp1
|
0
|
4
|
|
computer
|
|
info_target: a_air_pos5_ehum1b
|
|
5
|
|
electric hum
|
|
info_target: a_air_pos6_misc10
|
|
6
|
|
ambience misc
|
|
info_target: a_air_pos7_misc10a
|
|
7
|
|
ambience misc
|
c1a0a.lob.util_pos0
|
info_traget: a_lob_pos0_ehum1
|
0
|
0
|
|
electric hum
|
c1a0a.lob.util_pos2
|
info_traget: a_lob_pos2_comp1
|
0
|
2
|
|
computer
|
c1a0a.hnet.util_pos1-2
|
info_target: a_hnet_pos1_vent2
|
3
|
1
|
|
vent
|
|
a_hnet_pos2_ehum
|
|
2
|
|
electric hum
|
c1a0a.hdev.util_pos0
|
info_target: a_hdev_pos0_ehum1a
|
0
|
0
|
|
|
c1a0a.hdev.util_pos3
|
info_target: a_hdev_pos7_pflow1
|
|
3
|
|
pipe flow
|
c1a0a.wb.util_pos6-7
|
info_target: a_hwb_pos6_vent1
|
3
|
6
|
|
vent
|
|
info_target: a_hwb_pos7_vent1a
|
|
7
|
|
vent_a
|
c1a0a.lockerroom.util_pos6-7
|
info_target: a_loc_pos6_comp2
|
0
|
6
|
|
computer
|
|
info_target: a_loc_pos7_lc20
|
|
7
|
|
ambience_lc20
|
c1a0a.lockerroom.util_posblend
|
|
0
|
|
|
|
c1a0a.plza.util_pos0-1
|
info_target: a_plz_pos0_ehum1
|
0
|
0
|
|
electric hum
|
|
info_target: a_plz_pos1_ehum1a
|
|
1
|
|
electric hum
|
c1a0a.brk.util_pos4-5
|
info_target: a_brk_pos4_vendinga
|
0
|
4
|
|
vending hum
|
|
info_target: a_brk_pos5_vedningb
|
|
5
|
|
vending hum
|
c1a0a.devlab.util_pos5-7
|
info_target: a_devlab_pos5_comp3
|
0
|
5
|
|
computer
|
|
info_target: a_devlab_pos6_comp3a
|
|
6
|
|
computer
|
|
info_target: a_devlab_pos7_comp2
|
|
7
|
|
computer
|
c1a0a.devlab.util_posblend
|
( a_devlab_posend; use position 4 to help blend sound transition from devhallway thru devlab door)
|
0
|
4
|
|
r_ambience_lab1a
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0a.am_catwalk
|
|
10
|
|
|
|
c1a0a.airlock
|
|
2
|
|
|
|
c1a0a.lobby
|
|
2
|
|
|
|
c1a0a.hallway_net
|
|
2
|
|
|
|
c1a0a.networkroom
|
|
2
|
|
|
|
c1a0a.hallway_dev
|
|
2
|
|
|
|
c1a0a.devlabs
|
|
2
|
|
|
|
c1a0a.hallway_wb
|
|
2
|
|
|
|
c1a0a.hallway_brk
|
|
2
|
|
|
|
c1a0a.breakroom
|
|
2
|
|
|
|
c1a0a.lockerroom
|
|
2
|
|
|
|
c1a0a.labs
|
|
2
|
|
|
|
c1a0a.hallway_ret
|
|
2
|
|
|
|
c1a0a.plaza
|
|
2
|
|
|
|
c1a0a.elevatorshaft
|
|
10
|
|
|
|
c1a0b
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for establishing the baseline sound aesthetic for the overall environments being portrayed. Scroll down to "Main Map Soundscapes - Map B" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0b.hallway.base
|
|
0
|
|
|
|
c1a0b.contolroom.base
|
|
0
|
|
|
|
Positional Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Main Map Soundscapes - Map B" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0b.h3.util_pos0-3
|
info_target: b_h3_pos0_comp1
|
0
|
0
|
|
m_ambience_comp1
|
|
info_target: b_h3_pos1_comp2
|
|
1
|
|
m_ambience_comp2
|
|
info_target: b_h3_pos2_comp3
|
|
2
|
|
m_ambience_comp3
|
|
info_target: b_h3_pos3_ehum1a
|
|
3
|
|
m_ambience_electrichum1a
|
c1a0b.h3.util_pos4-7
|
info_target: b_h3_pos4_ehum1
|
0
|
4
|
|
m_ambience_electrichum1
|
|
info_target: b_h3_pos5_pflow1
|
|
5
|
|
m_ambience_pipe1
|
|
info_target: b_h3_pos7_labdrone
|
|
7
|
|
labdrone2
|
c1a0b.t1.util_pos1-3
|
info_target: b_t1_pos1_comp3
|
0
|
1
|
|
m_ambience_comp3
|
|
info_target: b_t1_pos2_pflow2
|
|
2
|
|
m_ambience_pipeflow2
|
|
info_target: b_t1_pos3_pflow1
|
|
3
|
|
m_ambience_pipeflow1
|
c1a0b.h1.util_pos5
|
info_target: b_h1_pos5_comp1
|
0
|
5
|
|
m_ambience_comp1
|
c1a0b.ionroom.util_pos4-5
|
info_target: b_ion_pos4_comp1a
|
0
|
4
|
|
m_ambience_comp1a
|
|
info_target: b_ion_pos5_comp1b
|
|
5
|
|
m_ambience_comp1b
|
c1a0b.ionroom.util_pos6-7
|
info_target: b_ion_pos6_pflow2
|
|
6
|
|
m_ambience_pipeflow2
|
|
info_target: b_ion_pos7_ehum
|
|
7
|
|
m_ambience_electrichum1
|
c1a0b.hw2.util_pos0-1
|
info_target: b_hw2_pos0_lc17
|
0
|
0
|
|
m_ambience_lc17
|
|
info_target: b_hw2_pos1_lc17a
|
|
1
|
|
m_ambience_lc17a
|
c1a0b.hw2.util_pos2-3
|
info_target: b_hw2_pos2_fire2
|
|
2
|
|
o_ambience_disaster_fire2
|
|
info_target: b_hw2_pos3_fire8
|
|
3
|
|
o_ambience_disaster_fire8
|
c1a0b.ctrl.util_pos0
|
info_target: b_ctrl_pos0_vent2
|
0
|
0
|
|
m_ambience_vent2
|
c1a0b.ctrl.pos4blendscape
|
info_target: b_ctrl_pos4_blendscape
|
0
|
4
|
|
r_ambience_lab1a
|
c1a0b.tcf.util_pos0-1
|
info_target: b_tcf_pos1_ehum1
|
0
|
1
|
|
m_ambience_electrichum1
|
|
info_target: b_tct_pos0_fan1
|
|
0
|
|
r_ambience_fan1
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0b.hallway3
|
|
2
|
|
|
|
c1a0b.hallway2_2
|
|
2
|
|
|
|
c1a0b.hallway2
|
|
2
|
|
|
|
c1a0b.ionroom
|
|
2
|
|
|
|
c1a0b.ionroom_s2
|
|
2
|
|
|
|
c1a0b.contolroom
|
|
2
|
|
|
|
c1a0b.tuberoom
|
|
2
|
|
|
|
c1a0b.tuberoom_v2
|
|
2
|
|
|
|
c1a0b.hallway1
|
|
2
|
|
|
|
c1a0b.tcfoyer
|
|
2
|
|
|
|
c1a0b.tcfoyer_v2
|
|
2
|
3
|
|
r_ambience_large8
|
c1a0b.testchamber
|
|
10
|
|
|
|
c1a0b.xenshowcase
|
|
10
|
|
|
|
soundscapes_c1a0.txt
Unforeseen Consequences
Base Utility Soundscapes
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1c.hallway.base
|
|
|
|
|
|
c1a1c.hallway1.base
|
|
|
|
|
|
c1a1c.frozenlab1.base
|
|
|
|
|
|
c1a1c.warehouse.base
|
|
|
|
|
|
Positional Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Main Map Soundscapes - Map X" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1c.hallway1.util_pos0-2
|
info_target: h1_pos0_alarm5
|
0
|
0
|
|
alarm5
|
|
info_target: h1_pos1_alarm5a
|
|
1
|
|
alarm5a
|
|
info_target: h1_pos2_ofire5
|
|
2
|
|
o_ambience_disaster_fire5
|
c1a1c.hallway1.util_pos3-4
|
info_target: h1_pos3_tvhiss
|
|
3
|
|
white_noise
|
|
info_target: h1_pos4_steamsound
|
|
4
|
|
m_ambience_misc7
|
c1a1c.mt1.util_pos3_6_7
|
info_target: el_pos3_fire
|
|
3
|
|
o_ambience_disaster_fire4
|
|
info_target: m1_pos6_pipe
|
|
6
|
|
m_ambience_misc7
|
|
info_target: m1_pos7_alarm
|
|
7
|
|
alarm5b
|
c1a1c.elevatorshaft.util_pos3_6_7
|
|
|
3
|
|
o_ambience_disaster_fire4
|
|
|
|
6
|
|
r_ambience_water4
|
|
|
|
7
|
|
alarm5b
|
c1a1c.warehouse.util_pos4-7
|
info_target: w1_pos4_electrichum1
|
0
|
4
|
|
m_ambience_electrichum1
|
|
info_target: w1_pos5_hum
|
|
5
|
|
hum2
|
|
info_target: w1_pos6_water
|
|
6
|
|
r_ambience_water4
|
|
info_target: w1_pos7_pipe1a
|
|
7
|
|
m_ambience_pipe1
|
c1a1c.util.hallway2
|
info_target: h2_pos0_comp
|
0
|
0
|
|
m_ambience_comp1
|
|
info_target: h2_pos1_comp
|
|
1
|
|
m_ambience_comp2
|
|
info_target: h2_pos2_hum
|
|
2
|
|
hum1
|
|
info_target: h2_pos3_pipe
|
|
3
|
|
m_ambience_pipe3
|
|
info_target: h2_pos4_pump1
|
|
4
|
|
m_ambience_watercontainer
|
|
info_target: h2_pos5_pipe
|
|
5
|
|
m_ambience_pipeflow1
|
|
info_target: h2_pos6_pump2
|
|
6
|
|
m_ambience_watercontainer2
|
|
info_target: h2_puzz_pos7
|
|
7
|
|
waterleak_loop1
|
c1a1c.util.hallway3
|
info_target: h3_pos0_pipe
|
0
|
0
|
|
m_ambience_pipe3
|
|
info_target: h3_pos1_pipe
|
|
1
|
|
m_ambience_pipe2
|
|
info_target: h3_pos2_pipe
|
|
2
|
|
m_ambience_pipe2a
|
|
info_target: h3_pos3_comp
|
|
3
|
|
m_ambience_comp2
|
|
info_target: h3_pos5_water
|
|
5
|
|
waterleak_loop1
|
c1a1c.util.hallway4
|
|
0
|
4
|
|
m_ambience_pipe2b
|
|
|
|
6
|
|
fan6
|
|
|
|
7
|
|
fan6a (a copy of fan6.wav)
|
c1a1c.util.hallway.ctl
|
info_target: h2ctl_pos1_comp
|
0
|
1
|
|
m_ambience_comp1
|
|
info_target: h2ctl_pos2_comp
|
|
2
|
|
m_ambience_comp1a
|
|
info_target: h2ctl_pos3_fan
|
|
3
|
|
fan2
|
|
info_target: h2ctl_pos4_fan
|
|
4
|
|
fan8
|
|
info_target: h2ctl_pos5_comp
|
|
5
|
|
m_ambience_comp2
|
|
info_target: h2ctl_pos6_comp
|
|
6
|
|
m_ambience_comp2a
|
|
info_target: h2ctl_pos7_comp
|
|
7
|
|
m_ambience_electrichum1
|
Main Map C
Note:c1a1c.util.hallway2 is being used for the pos3 pipe and the pos4-6 pumps just outside.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1c.hallway
|
|
2
|
|
|
|
c1a1c.hallway1
|
(positional sounds : c1a1c.hallway1.util_pos0-2 & 3-4 ; c1a1c.mt1.util_pos3_6_7)
|
3
|
|
|
|
c1a1c.frozenlab1
|
(positional sounds identical to the above)
|
2
|
|
|
|
c1a1c.maintenance1
|
(positional sounds : c1a1c.hallway1.util_pos0-2 & c1a1c.mt1.util_pos3_6_7)
|
17
|
|
|
|
c1a1c.shaft.ele
|
(positional sounds : c1a1c.elevatorshaft.util_pos3_6_7)
|
17
|
|
|
|
c1a1c.warehouse1
|
(positional sounds : c1a1c.warehouse.util_pos4-7)
|
2
|
|
|
|
c1a1c.hallway2
|
(positional sounds : c1a1c.util.hallway2)
|
2
|
|
|
|
c1a1c.hallway2.maintenancetunnel
|
(positional sounds identical to the above)
|
2
|
|
|
|
c1a1c.frozenlab2
|
(positional sounds identical to the above)
|
2
|
|
|
|
c1a1c.frozenlab3
|
|
2
|
|
|
|
c1a1c.frozenlab4
|
|
0
|
|
|
|
c1a1c.hallway.ctl
|
|
2
|
|
|
|
c1a1c.frozenlab.ctl
|
|
0
|
|
|
|
c1a1c.frozenlab.ctl2
|
|
0
|
|
|
|
c1a1c.hallway.ctu
|
|
2
|
0
|
|
m_ambience_pipe2a
|
|
|
|
1
|
|
m_ambience_pipe4
|
|
|
|
2
|
|
m_ambience_electrichum1
|
|
|
|
4
|
|
m_ambience_watercontainer
|
|
|
|
6
|
|
m_ambience_watercontainer2
|
c1a1c.secoffice.ctu
|
|
2
|
0
|
|
m_ambience_electrichum1a
|
|
|
|
7
|
|
m_ambience_comp1
|
c1a1c.hallway3
|
|
2
|
|
|
|
c1a1c.hallway4.dumpster
|
|
2
|
|
|
|
c1a1c.hallway4.closet
|
|
2
|
|
|
|
c1a1c.util.hallway4.closet
|
info_target: h4_pos4_closetbox ; position 4 opens up for the electrical box. we keep the big fans cuz they're loud
|
|
4
|
|
m_ambience_electrichum1
|
|
info_target: h4_pos6_fan
|
|
6
|
|
fan6
|
|
info_target: h4_pos7_fan
|
|
7
|
|
fan6a (copy)
|
c1a1c.sewers
|
|
1
|
|
|
|
c1a1c.hallway5.base
|
|
|
|
|
|
c1a1c.hallway5.endmap
|
|
2
|
|
|
|
c1a1d (W.I.P)
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
(soundscape name)
|
|
|
|
|
|
soundscapes_c1a1.txt