R lod

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Revision as of 21:35, 19 August 2023 by Equalizer5118 (talk | contribs)
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Template:Format It allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).

Usage

Syntax: r_lod <integer>.

The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.

Note.pngNote:Although turning r_lod off gives better visual quality, it also negatively affects your fps rate.

See also