Gameinfo.txt/Half-Life Deathmatch: Source
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		Revision as of 10:53, 18 August 2023 by NOUG4AT (talk | contribs) (Created page with "From: {{hldms|4}} {{codeblock|src=gameinfo.txt|lang=txt|<nowiki> "GameInfo" { 	game 		"HALF-LIFE: Deathmatch" 	title 		"HALF-LIFE" 	type		multiplayer_only      nocrosshair 0...")
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From:  Half-Life Deathmatch: Source
 Half-Life Deathmatch: Source
gameinfo.txt
txt
"GameInfo"
{
	game 		"HALF-LIFE: Deathmatch"
	title 		"HALF-LIFE"
	type		multiplayer_only
    nocrosshair 0
    nohimodel 1
    nomodels 0
    hidden_maps
    {
        "background02" 1
        "background03" 1
        "background07" 1
        "background12" 1
        "background15" 1
        "test"         1
    }
	FileSystem
	{
		SteamAppId				360		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//
		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		// Once under Steam, |gameinfo_path|. and hl1 will usually map to the same thing, 
		//
		SearchPaths
		{
			// First, mount all user customizations.  This will search for VPKs and subfolders
			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
			// folder.
			//
			// Note that this folder is scanned only when the game is booted.
			game+mod			hl1mp/custom/*
			// We search VPK files before ordinary folders, because most files will be found in
			// VPK and we can avoid making thousands of file system calls to attempt to open files
			// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
			// system call.)
			game_lv				hl1mp/hl1mp_lv.vpk
			game+mod			hl1mp/hl1mp_sound_vo_english.vpk
			game+mod			hl1mp/hl1mp_pak.vpk
			game_lv				hl1/hl1_lv.vpk
			game+mod			hl1/hl1_sound_vo_english.vpk
			game+mod			hl1/hl1_pak.vpk
			game				|all_source_engine_paths|hl2/hl2_textures.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
			game				|all_source_engine_paths|hl2/hl2_misc.vpk
			platform			|all_source_engine_paths|platform/platform_misc.vpk
			// Now search loose files.  We'll set the directory containing the gameinfo.txt file
			// as the first "mod" search path (after any user customizations).  This is also the one
			// that's used when writing to the "mod" path.
			mod+mod_write+default_write_path		|gameinfo_path|.
			// Add the Portal directory as a game search path.  This is also where where writes
			// to the "game" path go.
			game+game_write		hl1mp
			// Where the game's binaries are
			gamebin				hl1mp/bin
			// Last, mount in shared HL2 loose files
			game				|all_source_engine_paths|hl1
			game				|all_source_engine_paths|hl2
			platform			|all_source_engine_paths|platform
			// Random files downloaded from gameservers go into a seperate directory, so
			// that it's easy to keep those files segregated from the official game files
			// or customizations intentially installed by the user.
			//
			// This directory is searched LAST.  If you visit a server and download
			// a custom model, etc, we don't want that file to override the default
			// game file indefinitely (after you have left the server).  Servers CAN have
			// custom content that overrides the default game files, it just needs to be
			// packed up in the .bsp file so that it will be mounted as a map search pack.
			// The map search pack is mounted at the top of the search path list,
			// but only while you are connected that server and on that map.
			game+download	hl1mp/download
		}
	    }
}