Trigger environmental audio

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Revision as of 12:37, 17 August 2023 by Dmx6 (talk | contribs) (Created page with "{{Entity|trigger_environmental_audio|type=brush|game=Vampire The Masquerade - Bloodlines}} A trigger that creates DSP environmental sound effects in it's volume (in HL2 it was...")
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Template:Entity A trigger that creates DSP environmental sound effects in it's volume (in HL2 it was using as part of env_soundscape entity).

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Hidden (StartHidden) <boolean>
Don't spawn the entity while the script command didn't sent.[sic]
Start Disabled (StartDisabled) <choices>
If "Yes" the entity starts disabled.
Value Description
0 No
1 Yes