Dod control point

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Template:Dods point

Entity description

This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.

Note.pngNote:This entity works in conjunction with Dod_capture_area.
Note.pngNote:A maximum of 8 control points can be in a single map.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


LOCALIZED name to print on the hud (point_printname) <string>
The control point name displayed on the Hud when captured. Can be either a regular string or a reference to a localization string.
Time based point value for Allies (point_timedpoints_allies) <integer>
Points given to allies as they own this flag over time.
Time based point value for Axis (point_timedpoints_axis) <integer>
Points given to axis as they own this flag over time.


Default Owner of the control point (point_default_owner) <choices>
The default owner of this control point at round start.
  • Neither (default value)
  • Allies
  • Axis


Sound Made when Axis captures (point_axis_capsound) <sound>
Sound made when axis captures. Default value used by Valve is "Voice.German_FlagCapture"
Sound Made when Allies captures (point_allies_capsound) <sound>
Sound made when allies captures. Default value used by Valve is "Voice.US_FlagCapture"
Sound Made when point resets (point_resetsound) <sound>
Sound made when point resets.


Allies Model (point_allies_model) <string>
Model when allies own point. Avoid change unless you know what you are doing.
Allies model bodygroup (point_allies_model_bodygroup) <integer>
Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.
Axis Model (point_axis_model) <string>
Model when axis own point. Avoid change unless you know what you are doing.
Axis model bodygroup (point_axis_model_bodygroup) <integer>
Axis model bodygroup. Default value used by Valve is "0". Avoid change unless you know what you are doing.
Reset Model (point_reset_model) <string>
Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.
Reset model bodygroup (point_reset_model_bodygroup) <integer>
Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.


Group Index (point_group) <integer>
Index of this point (unique) (point_index) <integer>
The unique number of this control point to refer Dod_capture_area.


Hud icon material when nobody owns point (point_hud_icon_neutral) <material>
The material to show on the Hud when nobody owns the point.
Hud icon material when Axis owns point (point_hud_icon_axis) <material>
The material to show on the Hud when Axis owns the point.
Hud icon material when Allies owns point (point_hud_icon_allies) <material>
The material to show on the Hud when Allies owns the point.
Hud icon - Bomb planted (point_hud_icon_timercap) <material>
The material to show on the Hud when a bomb is planted.
Hud icon - Point destroyed (point_hud_icon_bombed) <material>
The material to show on the Hud when the point is destroyed.


Number of Bombs required to destroy (point_num_bombs) <choices>
The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
  • 0 (default value)
  • 1
  • 2
  • 3

Flags

  • 1 : Hide Control Point on HUD
  • 2: Start with model hidden
  • 4: Give tick points for bombs remaining

Inputs

  • RoundInit
Re initializes the round
  • RoundStart
Restarts the round
  • SetTeam <integer> (from TeamNum class)
Used for the filtering of this entity (0=none 2=allies 3=axis)

Outputs

  • OnAlliesCap
Trigger when the allies cap...
  • OnAxisCap
Trigger when the axis cap...
  • OnCapReset
Trigger on round reset