Creating a Basic Day of Defeat Map

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This Article focusses on crating a basic Map that can be recognized as a Day of Defeat map. Basics like creating brushes and entities should already be known.

Creating Spawnpoints

Each team should spawn be far away from each other. The entities to create spawnpoints are info_player_axis for the Axis Team and info_player_allies for the Allied Team.

Please make sure you have at least 16 spawn points per team and widely spaced to ensure that there is no telefragging. The only reason why these entities would be used alone is for testing purposes; without any objective entities the map serves no purpose. These entities are what it takes for the map to be recognized as a Day of Defeat map. In order for the map to operate, with objectives, there is a wide variety possible.

Spawning British Troops

By default only American Soldiers are spawning at the info_player_allies entity. If you want to spawn british troops you have to place and edit the info_doddetect entity. If you change the detect_allies_country (Country for Allied team) Attribute you can select between "United States " and " British ".

Todo: Explain the function of the dod_location entity.

Game Modes

Day of Defeat comes by default with the following Game Modes. How to set up your Map for these can be found here: