Combine mine
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Entity Description
A Combine antipersonnel bounding mine, refered to as a "hopper".
Keyvalues
- <boolean> Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
- LockSilently
- <boolean> Whether the mine plays a sound when its clamps close.
- StartDisarmed
- <boolean> Whether the mine begins dormant.
Inputs
- Disarm this mine (open hooks and shut off) if not placed by player.
Outputs
- Template:O targetname
- OnPulledUp
- Fires when this mine is uprooted with physgun.