Quake II

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Revision as of 14:37, 15 June 2023 by SirYodaJedi (talk | contribs) (→‎Bugs/Limitations: translucency)
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Todo: Elements relevant to Valve's engines (ex: skybox format, colored lighting, translucency, BSP format, etc.).

Bugs/Limitations

Icon-Important.pngImportant:Transparency and Translucency:
  • Only translucency is supported in vanilla; alpha testing requires certain source ports (Notably not in Yamagi).
  • Translucency is only supported on worldspawn textures and SP2 sprites, and cannot be used on brush entities or MD2 models in vanilla, due to the usage of the BSP tree for alpha sorting.
    Compare to GoldSrc GoldSrc, which supports translucency on any brush entity except worldspawn (as well as models and sprites).
    Some source ports (such as KMQuake2) support translucency on brush entities, but exhibit the same alpha sorting issues as GoldSrc.

Source ports

  • Yamagi Quake II - Actively-updated vanilla-friendly source port. Singleplayer-focused; multiplayer may be too insecure for netplay.
  • Q2Pro - Multiplayer-focused source port, with added security fixes, optional anticheat, and many enhanced graphical features
  • KMQuake2 - Feature-focused source port
  • Q2RTX - Fork of Q2Pro with real-time raytracing

External links