Ai goal lead

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Revision as of 17:11, 22 February 2006 by Giles (talk | contribs) (Some minor notes about the ConceptModifier keywords for this entity)
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Entity Description

When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player.

For examples of its use, see the Half-Life 2 maps:

  • d1_town_02
  • d1_town_02a
  • d2_coast_03
  • d2_coast_10
  • d2_coast_11
  • d2_lostcoast (the mapname for Half-Life 2: Lost Coast)
  • d2_prison_06
  • d2_prison_07
  • d3_c17_09
  • d3_c17_10b

The ConceptModifier keyvalues listed below do not appear to be used in any of the maps above, but appear to provide some level of access to the NPC Response System.

Keyvalues

<choices> How to search for the entities using the actor.
Literal Value Description
0 Entity name
1 Classname

Flags

Inputs

Outputs