Ambient generic
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Entity Description
Universal ambient sound. Use it to play and control a single sound.
Keyvalues
- message
- <sound> Name of the GameSound entry for the sound to play. Also supports direct .wav filenames.
- health
- <integer> Sound volume, expressed as a range from 0 to 10, where 10 is the loudest.
- preset
- <choices> Dynamic Preset
Literal Value Description 0 None 1 Huge Machine 2 Big Machine 3 Machine 4 Slow Fade in 5 Fade in 6 Quick Fade in 7 Slow Pulse 8 Pulse 9 Quick pulse 10 Slow Oscillator 11 Oscillator 12 Quick Oscillator 13 Grunge pitch 14 Very low pitch 15 Low pitch 16 High pitch 17 Very high pitch 18 Screaming pitch 19 Oscillate spinup/down 20 Pulse spinup/down 21 Random pitch 22 Random pitch fast 23 Incremental Spinup 24 Alien 25 Bizzare 26 Planet X 27 Haunted
- volstart
- <integer> Start Volume
- fadein
- <integer> Fade in time (0-100)
- fadeout
- <integer> Fade out time (0-100)
- pitch
- <integer> Sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
- pitchstart
- <integer> Start pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
- spinup
- <integer> Spin up time (0-100)
- spindown
- <integer> Spin down time (0-100)
- lfotype
- <integer> LFO type 0)off 1)sqr 2)tri 3)rnd
- lforate
- <integer> LFO rate (0-1000)
- lfomodpitch
- <integer> LFO mod pitch (0-100)
- lfomodvol
- <integer> LFO mod vol (0-100)
- cspinup
- <integer> Incremental Spinup Count
- radius
- <string> Maximum distance at which this sound is audible.
- SourceEntityName
- <target_destination> If an entity is specified, sound will come from this named entity instead of the location of ambient_generic.
Flags
- 1: Play everywhere
- 16: Start Silent
- 32: Is NOT Looped - Can be repeatedly played using continuous PlaySound inputs. (Multiple sounds from the same entity will not overlap eachother, meaning that the previous sound will be automatically stopped by the next sound.) If not checked, a StopSound input is instead required to reset the sound before it can be played with another PlaySound input. This flag concerns PlaySound inputs only. Volume inputs are not affected.
Inputs
- Pitch <integer>
- Sets the sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
- PlaySound
- Starts the sound (if a looped sound isn't already playing).
- StopSound
- Stops the sound if it is playing.
- ToggleSound
- Toggles the sound between playing and stopping.
- Volume <integer>
- Plays the sound at the sound volume given, expressed as a range from 0 to 10, where 10 is the loudest. It will play the sound exactly as a PlaySound input would, but will not be affected by the Is NOT Looped flag being unchecked.
Outputs
See Also
- env_soundscape - An entity used for changing DSP settings and ambient soundscapes.