trigger_active_weapon_detect

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Revision as of 09:25, 24 January 2023 by REDESAILE (talk | contribs)
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C++ Class hierarchy
CTriggerActiveWeaponDetect
CBaseTrigger
CBaseToggle
CBaseEntity

Template:Entity It fires an output when touched by a player that has a specific weapon active.

Keyvalues

Weapon To Detect (weaponclassname) <string>
weapon classname that player must have active

Outputs

OnTouchedActiveWeapon
Touched a player who has our weapon active