Talk:LOD Models

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Revision as of 15:38, 14 March 2006 by Wunderboy (talk | contribs)
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You might want to mention the use of Max's "MultiRes" modifier which can be used to progressively reduce the polycount of a mesh without having to re-model it. It's very useful for character models and has the ability for you to lock specific vertices from being collapsed where you want to retain detail. If you also save your envelope data from the Skin modifier you can re-load it on a model after using MultiRes so you don't need to re-do the vertex weights. I've used the technique numerous times and you can turn out 5-6 LODs for a character model in under 20 minutes. --Wunderboy 14:38, 14 Mar 2006 (PST)