Env lightglow
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Template:Base point It puts an additive glow in the world, mostly used over light sources and other locations where a glow would look natural (tunnels, caves, dark buildings, etc). It's main difference from env_sprite is it's ability to appear in a configurable distance.

Color
input with a parameter of 0 0 0 will hide it, as a workaround.
Flags
- 1: Visible only from front
Keyvalues
- Horizontal Size (HorizontalGlowSize) ([todo internal name (i)]) <integer>
- Horizontal glow size in units.
- Minimum Distance (MinDist) ([todo internal name (i)]) <integer>
- The distance at which this effect will be fully translucent.
- Maximum Distance (MaxDist) ([todo internal name (i)]) <integer>
- The distance at which this effect will be at full intensity.
- Outer Maximum Distance (OuterMaxDist) ([todo internal name (i)]) <integer>
- If larger than the maximum distance, this is the length at which the glow will fade completely out, between the span of the maximum distance and this length.
- Glow Proxy Geometry Size (0-64) (GlowProxySize) ([todo internal name (i)]) <float>
- Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
- HDR color scale (HDRColorScale) ([todo internal name (i)]) <float>
- Color multiplier for players using HDR.
Inputs
- Color <color255 >
- Change the render color of the glow. A value of 0 0 0 will hide the sprite.