Template:VMT UVtransform/doc

From Valve Developer Community
< Template:VMT UVtransform
Revision as of 05:24, 10 December 2022 by REDESAILE (talk | contribs) (Created page with "<noinclude></noinclude> ==Examples== {{MdCode|<nowiki>{{VMT UVtransform}}</nowiki>}} {{Documentation/PreviewBlock|{{VMT UVtransform}}}} <includeonly>{{sandbox other|| <!--Pl...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Examples

{{VMT UVtransform}}

The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. .5 will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]