Env sky

From Valve Developer Community
Revision as of 18:29, 4 September 2022 by QuackCocaine (talk | contribs) (Created page with "256px|thumb|right|The env_sky entity {{Source2 point multi|env_sky|game1 = SteamVR Home|game2 = Half-Life: Alyx}} Entity that controls the skies texture a...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The env_sky entity

Template:Source2 point multi Entity that controls the skies texture as well as its fog.

Keyvalues

Sky Material (skyname) ([todo internal name (i)]) <resource:material>
Skybox Tint Color (tint_color) ([todo internal name (i)]) <color255>
Tint the skybox.
Fog Type (fog_type) ([todo internal name (i)]) <choices>
Value Description
0 None
1 Distance Based
2 Angular


Fog Max Angle End (angular_fog_max_end) ([todo internal name (i)]) <float>
Fog Max Angle Start (angular_fog_max_start) ([todo internal name (i)]) <float>
Fog Min Angle Start (angular_fog_min_start) ([todo internal name (i)]) <float>
Fog Min Angle End (angular_fog_min_end) ([todo internal name (i)]) <float>


Source 2 Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist>
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Create Client-Only Entity (clientSideEntity) <choices>
  • 0: No
  • 1: Yes


Source 2 Transform:

Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transformLocked) <boolean>
Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
Force Hidden (force_hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editorOnly) <boolean>
Entity is only displayed in Hammer and will not appear in game.