Template:Def
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{{def |suf = :<lang code> (See template:lang) |code = 1 (will use the <code> tag for the names) |state = dep / nofgd / dx8 / dx9 |num = <Number> (Used for Flags) |<name> |intn = <internal name> |<name2> |intn2 = <internal name 2> |type = <type> |add = <additional text> (For example {{csgo|only}}) |shaders = <list of shaders> |s = 1 (if 1 is specified, "Shaders" will be written instead of "Shader") }}

Some Examples
- Name (removed since
) (not in
)
- This is test.
- Name
<string>
(in all games since)
- This is test.
- Name
(Code_Name)
- This is test.
- Name
(Code_Name)
<string>
- This is test.
- Name
(Code_Name)
– Name_4<path>
- This is test.
- Name
(Code_Name)
– Name_4(Code_Name_4)
- This is test.
- Name
(Code_Name)
– Name_4(Code_Name_4)
<bool>
- This is test.
Name(Code_Name)
– Name_4(Code_Name_4)
<boolean>
Obsolete
- Perfect text crossing out.
- Name – Name_4
(Code_Name_4)
<string>
- This is test.
- Name – Name_4
<string>
- This is test.
- [
2
] : Name - This is FLAG.
Name(Code_Name)
Obsolete
- This is deprecated.
- Name
(Code_Name)
!FGD - This is not in FGD.
- Name
(Code_Name)
– Name_4 !FGD (removed since)
- This is not in FGD.
- Name
(Code_Name)
(DX8) - Text Text Text.
- Name (DX9 SM2)
- Text Text Text.
- Name1
- Name2
- text for two params.
Name
(test)
(not in)
- This is test.
- [
8
] :Test Flag
- This is FLAG.
Spoon
(round_thing)
–Fork
(sharp_thing)
<matrix>
Shaders: LightmappedGeneric, WorldVertexTransition- Shaders
- islocked
<Page>
Sombreador: one_shader - Text.
Note:Text
Text.Warning:Text
New line.