Dod control point
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Entity Description
This entity is usually represented visually by a flag (but is not required). In turn it represents a capturable location within the map.
Keyvalues
- spawnflags
- <flags> Hide Control Point on HUD
- point_name
- <string> Control Point Name when referred to
- point_printname
- <string> Flag name displayed when captured, printed on the hud.
- point_pointvalue
- <integer> Time based points value
- point_points_for_cap
- <integer> Points given to capturer
- point_team_points
- <integer> Points given to team
- point_timedpoints_allies
- <integer> Points given to allies as they own this flag over time
- point_timedpoints_axis
- <integer> Points given to axis as they own this flag over time
- point_default_owner
- <choices> Default owner of the control point
Value Description 0 Neither/Neutral 2 Allies 3 Axis
- point_axis_capsound
- <sound> Sound made when axis captures
- point_allies_capsound
- <sound> Sound made when allies captures
- point_resetsound
- <sound> Sound made when point resets
- point_allies_model
- <studio> Model when allies own point
- point_allies_model_bodygroup
- <integer> Allies model bodygroup
- point_axis_model
- <studio> Model when axis own point
- point_axis_model_bodygroup
- <integer> Axis model bodygroup
- point_reset_model
- <studio> Model when point reset
- point_reset_model_bodygroup
- <integer> reset model bodygroup
Inputs
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <integer> (from TeamNum class)
- Used for the filtering of this entity (0=none 2=allies 3=axis)
Outputs
- OnAlliesWin
- trigger when the allies win... used for playing victory songs if you wish.
- OnAxisWin
- trigger when the axis win... used for playing victory songs if you wish.