Func detail

From Valve Developer Community
Revision as of 14:13, 2 March 2006 by Andreasen (talk | contribs) (→‎Entity Description: Added a useful link.)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

Like all brush entities, func_details do not contribute to visibility calculations. However unlike other entities, func_details do not retain any actual entity data after a compile, and therefore are similar to world brushes in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.

On where to use func_details, see BSP Map Optimization - Detail Brushes.

Keyvalues

See also