$treesway

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Дерево с treesway на de_lake в CS:GO (нажмите на изображение что бы воспроизвести gif).

$treesway - это параметр шейдера материала , доступный во всех играх на Template:Game name, начиная с Template:Game name для VertexLitGeneric. Это так же доступно в Team Fortress 2Black MesaGarry's ModMapbase. В Garry's ModMapbase, это можно использовать и для UnlitGeneric.

$treesway morphs a material around using the parameters of an env_wind entity to give the appearance of tree leaves and foilage blowing in the wind. The subparameters of $treesway determine how much the env_wind entity should affect the morphing, and all of them (except $treeswaystatic) must be specified in order for the effect to work properly. This shader parameter assumes any model using it is facing upwards.

Warning.pngПредупреждение:Due to the way bumped lighting is calculated, $treesway will not sway materials which use $bumpmap.
Note.pngПримечание:This shader parameter is disabled by default in the Alien Swarm SDK. It can re-enabled by modding.
Icon-Bug.pngБаг:In Garry's ModMapbase, using a shadow-casting projected texture on materials with this parameter will cause flickering. As a workaround, try to keep trees away from where player flashlights can reach. $halflambert may also partially fix the issue.  [нужно проверить в ?]
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Параметры

$treesway $treeswayheight $treeswaystartheight $treeswayradius $treeswaystartradius $treeswayspeed $treeswaystrength $treeswayscrumblespeed $treeswayscrumblestrength $treeswayscrumblefrequency $treeswayfalloffexp $treeswayscrumblefalloffexp $treeswayspeedhighwindmultipler $treeswayspeedlerpstart $treeswayspeedlerpend $treeswaystatic $treeswaystaticvalues

Смотрите так же

https://gamebanana.com/tuts/12924 - Как достигнуть похожий эффект без $treeSway, во всех source engine играх.