Func lookdoor

From Valve Developer Community
Revision as of 00:36, 21 February 2006 by Andreasen (talk | contribs)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite.

Availability

Template:In game Template:Game Template:In code

Keyvalues

<string> If non-zero, proximity range over which door will move. Default: 0.0
  • ProximityOffset
<string> Offset from the target object. Default: 0.0
  • FieldOfView
<string> If non-zero, field of view over which door will move. Default: 0.0

Flags

Inputs

InvertOn - when set behavior of door is inverted.
  • InvertOff
InvertOff - when set behavior of door is normal.

Outputs

See Also