Template:I BaseEntity/doc/Uncovered Keyvalues

From Valve Developer Community
< Template:I BaseEntity‎ | doc
Revision as of 04:03, 20 August 2021 by Orinuse (talk | contribs) (Created page with "Inputs here are technically members of the{{ent|CBaseEntity}} link=Wikipedia:C++|alt=C++ class, but are currently thought to be not relevant enough (far too l...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Inputs here are technically members of theCBaseEntity C++ class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.

Covered on BaseAnimating

  • Alpha
  • AlternativeSorting
  • Color
  • SetDamageFilter
  • EnableDamageForces
  • DisableDamageForces
  • DisableShadow
  • EnableShadow
  • DisableDraw
  • EnableDraw
  • DisableReceivingFlashlight
  • EnableReceivingFlashlight
  • DisableDrawInFastReflection
  • EnableDrawInFastReflection

Covered on AI_BaseNPC

  • max_health (m_iMaxHealth) (relevancy to edgecase entities are covered individually.)
  • health (m_iHealth) (relevancy to edgecase entities are covered individually.)
  • target (m_target) (relevancy to edgecase entities are covered individually.)
  • basevelocity (m_vecBaseVelocity) (relevancy to edgecase entities are covered individually.)
  • avelocity (m_vecAngVelocity) (relevancy to edgecase entities are covered individually.)
  • waterlevel (also used by player. nothing else uses this probably?)

Miscellanous

  • SetTeam (relevancy to edgecase entities are covered individually; to be moved to a new template with the name"Template:I TeamNum".)
  • RemovePaint (only works for paintable brush entities Portal 2)