Template:I BaseEntity/doc/Uncovered Keyvalues
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Inputs here are technically members of theCBaseEntity
class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.
Covered on BaseAnimating
AlphaAlternativeSortingColorSetDamageFilterEnableDamageForcesDisableDamageForcesDisableShadowEnableShadowDisableDrawEnableDrawDisableReceivingFlashlightEnableReceivingFlashlightDisableDrawInFastReflectionEnableDrawInFastReflection
Covered on AI_BaseNPC
max_health(m_iMaxHealth) (relevancy to edgecase entities are covered individually.)health(m_iHealth) (relevancy to edgecase entities are covered individually.)target(m_target) (relevancy to edgecase entities are covered individually.)basevelocity(m_vecBaseVelocity) (relevancy to edgecase entities are covered individually.)avelocity(m_vecAngVelocity) (relevancy to edgecase entities are covered individually.)waterlevel(also used by player. nothing else uses this probably?)