Target changegravity

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C++ In code, it is represented by theCTargetChangeGravityclass, defined in thecontrolentities.cppfile.

Entity Description

Changes the gravity of the player who activates this entity.

Keyvalues

gravity ([todo internal name (i)]) <integer>
Gravity to apply.


Inputs

ChangeGrav
Change !activator's gravity.
ResetGrav
Reset !activator's gravity.


Outputs