tf_logic_arena

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Revision as of 10:19, 16 June 2021 by Amicdict (talk | contribs) (Updated templates and added the true name of the Control Point Delay KV.)
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Team Fortress 2 tf_logic_arena is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity is how arena mode is activated. Among the things it causes:

  • No respawn or class changing during round
  • Instant spawn before round
  • First blood crit buff
  • Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
  • Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
  • Thing on HUD that shows the number of people left on each side instead of timer
  • Letting dead players spectate either side.
  • Instead of choosing "Red" or "Blu", players simply have "Fight!"
  • Requires exact team balance

Keyvalues

Control Point Delay (CapEnableDelay) ([todo internal name (i)]) <integer>
Time (in seconds) before the control point unlocks.


Inputs

Outputs

OnArenaRoundStart
Sent when round begins.
OnCapEnabled
Sent when control point unlocks.