_ballplayertoucher

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Revision as of 18:05, 25 May 2021 by Amicdict (talk | contribs) (OnTouch isn't defined in the FGD and I added table of contents.)
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Team Fortress 2 _ballplayertoucher is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCBallPlayerToucherclass, defined in thetf_passtime_ball.cppfile.

Entity description

Its a helper entity for thepasstime_ballentity, which spawns alongside_ballplayertoucheritself. This entity allowspasstime_ballto collide with triggers and players.

Interestingly, this entity stores the collision flagSOLID_VPHYSICSwhen not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLIDandSOLID_NONEwhen otherwise.

Keyvalues

Inputs

Outputs

OnTouch  !FGD
Output sent when this entity collides with a player.