Template:KV WeaponSpawnSingle

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Revision as of 02:31, 18 March 2021 by Orinuse (talk | contribs) (hm)
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WeaponSpawnSingle:
Weapon Skin (weapon_skin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
Collision box type.
  • 0 : Not Solid
  • 2 : Use Bounding Box
  • 6 : Use VPhysics
Todo: The model set doesn't update in Hammer, requiring a workaround. But this entity does inherit CBaseAnimating. Can we edit its CBaseAnimating keys in Hammer without any issues?
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history