Here is a list of soundscapes for use in
INFRA. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Bank
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
bank.meetingroom
|
Fluorescent lights, computer noice and quiet mashine beeping.
|
|
0
|
machine beeping
|
|
|
|
1
|
computer noice
|
bank.stairwell.001
|
Quiet ventilated room
|
|
|
|
Bunker
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
bunker.tunnel_start_001
|
Underground bunker tunnel ambience with dripping water, random abstract sounds and distant metal rattle.
|
DSP 1
|
|
|
bunker.tunnel_start_002
|
Simular to above, but with machine sounds.
|
DSP 1
|
0
|
ventilation
|
|
|
|
1
|
air conditioner
|
|
|
|
2
|
machine
|
|
|
|
3
|
air conditioner
|
bunker.guard_room_001
|
Simular to bunker.tunnel_start_001 , but with fluorescent lights and less frequent water drips.
|
|
0
|
tunnel ambient
|
|
|
|
1
|
fluorescent lights
|
bunker.control_room_001
|
Quiet ventilated bunker room.
|
DSP 1
|
0
|
machine
|
|
|
|
1
|
small fan
|
|
|
|
2
|
air conditioner
|
bunker.class_room_001
|
Underground bunker room ambience with fluorescent lights.
|
DSP 1
|
0
|
vol 0.6 fluorescent lights
|
|
|
|
1
|
vol 0.4 fluorescent lights
|
|
|
|
2
|
vol 0.4 fluorescent lights
|
bunker.ventilation_001
|
Windy ventilation ambient with strange sounds, distant metal rattle and random abstract sounds.
|
DSP 1
|
|
|
bunker.ventilation_002
|
Simular to above, but with city noice.
|
DSP 1
|
|
|
bunker.ventilation_003
|
Simular to bunker.ventilation_001 , but with mashine noices and water flow.
|
DSP 1
|
0
|
some engine
|
|
|
|
1
|
water flow
|
bunker.ventilation_004
|
Simular to bunker.ventilation_001 , but with many ventilation noices.
|
DSP 1
|
0
|
some engine
|
|
|
|
1
|
ventilation
|
|
|
|
2
|
ventilation
|
|
|
|
3
|
ventilation
|
|
|
|
4
|
ventilation
|
bunker.pool_place_001
|
Very quiet room hum with machine, water driping and sound of falling tiny rock debris.
|
|
0
|
air conditioner
|
|
|
|
1
|
old scratchy machine
|
bunker.bunker.bar_room_001
|
Quiet ventilated room hum with wood and metal creaking, water driping and sound of falling tiny rock debris.
|
|
0
|
fluorescent lights
|
|
|
|
1
|
strange bunker computer
|
bunker.bunker.bar_room_002
|
Ventilated room with wood and metal creaking and sound of falling tiny rock debris.
|
|
3
|
fluorescent lights
|
bunker.room_G1_001
|
Ventilated room with fan and spooky ambient.
|
|
0
|
fluorescent lights
|
bunker.room_G2_001
|
Simular to above, but with strange bunker computer and diffrent spooky ambient.
|
|
0
|
strange bunker computer
|
|
|
|
1
|
steam pipe
|
bunker.room_G3_001
|
Ventilated room with wood and metal creaking.
|
|
|
|
bunker.room_G4_001
|
The same as above, but with fluorescent lights.
|
|
0
|
fluorescent lights
|
bunker.room_G6_001
|
The same as bunker.room_G3_001
|
|
|
|
bunker.lab_001
|
Isolated room.
|
|
0
|
machine beeping
|
bunker.lab_002
|
Simular to above, but quiter + deep ambience.
|
|
0
|
machine beeping
|
bunker.lab_hallway_001
|
Deep ambience with machine and metal stress
|
|
0
|
machinery hum
|
|
|
|
1
|
rock abrasion?
|
|
|
|
2
|
quiet machine
|
|
|
|
3
|
fluorescent lights
|
|
|
|
4
|
water in pipe
|
bunker.stairs_001
|
Deep and windy ambience with random metal sounds
|
|
0
|
fluorescent lights
|
|
|
|
1
|
ventilation
|
bunker.metro_hall_001
|
Cave ambience with random metal sounds, water dripping and rock debris.
|
|
|
|
bunker.body_hall_001
|
Simular to above.
|
|
|
|
bunker.guard_hallway_001
|
Bunker ambience with ventilation and metal sounds.
|
|
0
|
ventilation
|
|
|
|
1
|
fluorescent lights
|
|
|
|
2
|
air conditioner
|
|
|
|
3
|
fluorescent lights
|
|
|
|
4
|
fluorescent lights
|
bunker.guard_hallway_002
|
Bunker ambience with ventilation.
|
DSP 1
|
|
|
bunker.guard_shower_001
|
Dripping water and metal stress.
|
|
0
|
ventilation
|
bunker.guard_room_001
|
Bunker ambience with metal sounds
|
DSP 1
|
0
|
fluorescent lights
|
|
|
|
1
|
ventilation
|
bunker.guard_room_002
|
Bunker ambience with ventilation and wood and metal creaking.
|
|
|
|
bunker.file_room_001
|
The same as above.
|
|
|
|
bunker.tape_room_001
|
Bunker ambience with ventilation and wood and metal creaking.
|
DSP 1
|
0
|
ventilation
|
|
|
|
1
|
fluorescent lights
|
bunker.meeting_room_001
|
Bunker ambience with ventilation, wood and metal creaking and machinery hum.
|
DSP 1
|
0
|
machinery hum
|
|
|
|
1
|
fluorescent lights
|
Business
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
business.park_001
|
Windy city ambient with often police siren, rare helicopter.
|
DSP 1
|
0
|
radio music 4
|
|
|
|
1
|
water flow
|
|
|
|
2
|
people talking
|
|
|
|
3
|
cars ambience
|
business.park_002
|
Simular to above.
|
DSP 1
|
0
|
cars ambience
|
|
|
|
1
|
muffled music
|
business.park_003
|
Simular to above.
|
DSP 1
|
0
|
cars ambience
|
|
|
|
1
|
water flow
|
business.street_001
|
Simular to above.
|
DSP 1
|
0
|
shaking loop
|
|
|
|
1
|
cars ambience
|
business.street_002
|
Simular to above.
|
DSP 1
|
0
|
water flow
|
|
|
|
1
|
cars ambience
|
business.alley_001
|
Simular to above.
|
DSP 1
|
0
|
cars ambience
|
business.alley_002
|
Simular to above.
|
DSP 1
|
0
|
cars ambience
|
|
|
|
1
|
muffled music
|
|
|
|
2
|
kebab shop music
|
business.tunnel_001
|
Dripping water, ventilation.
|
DSP 1
|
0
|
water flow and dripping
|
|
|
|
1
|
radio music 4
|
business.substation_001
|
Dripping water, ventilation, fluorescent lights
|
|
0
|
transformer and water drips
|
business.garage_001
|
Windy city ambience, diesel engine, deep tone.
|
DSP 1
|
0
|
ventilation
|
business.garage_002
|
fluorescent lights, garage ambience
|
|
|
|
business.tenement_001
|
Apartament party hallway with windy city ambient
|
|
0
|
muffled music and random glass breaking, screeming
|
|
|
|
1
|
steps and random hitting
|
|
|
|
2
|
kebab shop music
|
|
|
|
3
|
cars ambience and wind
|
business.greenwar_001
|
Quiet ventilated room.
|
|
0
|
transformer
|
|
|
|
3
|
cars ambience with windy city ambient
|
business.greenwar_002
|
Quiet ventilated room.
|
|
0
|
radio music 7
|
business.greenwar_003
|
Ventilated room
|
|
|
|
Central
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
central.watertunnel_003
|
Deep tone underground tunnel, very quiet water ambient, with random metal sounds and dripping water
|
DSP 1
|
|
|
central.watertunnel_002
|
similar to above, but without metal sounds
|
DSP 1
|
|
|
central.watertunnel_001
|
similar to central.watertunnel_002 , but with louder water ambient.
|
DSP 1
|
0
|
water pipe
|
|
|
|
1
|
steam pipe
|
|
|
|
2
|
fluorescent lights
|
|
|
|
3
|
water ambience
|
|
|
|
4
|
fluorescent lights
|
central.hallway_001
|
Deep tone mixed with closed room ambient.
|
|
0
|
water ambience
|
|
|
|
1
|
fluorescent lights
|
central.hallway_002
|
Similar to above, but spooky atmosphere
|
|
0
|
crackling electricity
|
|
|
|
1
|
fluorescent lights
|
|
|
|
2
|
machine
|
tunnel.collapsing_001
|
Deep ambience.
|
|
|
|
tunnel.metro_001
|
Tunnel ambience, with distant collapsing tunnel sounds
|
DSP 1
|
0
|
Hum
|
|
|
|
1
|
machine
|
central.station_001
|
Closed area with deep tone, people talking and city ambience, sometimes helicopter
|
DSP 1
|
|
|
tunnel.metro_001
|
Windy tunnel
|
DSP 1
|
|
|
City
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
city.citysounds
|
City ambience: cars, wind, police sirens, sometimes helicopter
|
|
|
|
city.metrostation
|
Old soundscape. Thumper ambience, wind, and container hotel fluorescent lights. Note:This soundscape doesn’t work correctly. Needs some sounds from HL2 and Portal2.
|
DSP 1
|
|
|
city.metrostation2
|
Old soundscape. Windy ambience with machine hum and random abstract sounds. Note:This soundscape doesn’t work correctly. Needs some sounds from Portal2.
|
DSP 1
|
|
|
city.blackout
|
Old soundscape. Wind and sometimes distant train passes, sometimes alarm and sometimes explosion in the distance. Note:This soundscape doesn’t work correctly. Needs some sounds from HL2 and EP2.
|
DSP 1
|
|
|
Dam
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
dam.elevator
|
Wind and singing birds.
|
|
|
|
dam.interior1
|
Deep ambience with crumbling rock debrits.
|
|
|
|
dam.hartman_office
|
Deep ambience with spooky atmosphere.
|
|
|
|
dam.exterior
|
Forest ambience with waterfall.
|
|
|
|
Easteregg
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
cube
|
Si-fi abstract industrial machinery ambience. Note:This soundscape doesn’t work correctly. Needs some sounds from Portal2.
|
|
|
|
easteregg.city_gate_end_001
|
Spooky ambience.
|
|
0
|
Strange ambient
|
|
|
|
1
|
Very quiet machine
|
|
|
|
2
|
Ventilation
|
|
|
|
3
|
Engine
|
easteregg.open_sewer_station_001
|
Deep underground ambient with metal stress.
|
|
0
|
Machine hum
|
|
|
|
1
|
Fan
|
|
|
|
2
|
Fluorescent lights
|
|
|
|
3
|
Air conditioner
|
|
|
|
4
|
City ambience
|
|
|
|
5
|
‘Breathing’ ambience
|
easteregg.open_sewer_elevator_001
|
Deep underground elevator shaft with cave ambience.
|
|
|
|
Electric
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
Electric.controlroom_001
|
Old soundscape. Hotel refrigeration + some buzzing sounds. Note:This soundscape doesn’t work correctly. Needs some sounds from Portal2, HL2, EP2.
|
|
|
|
Ending
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
ending2.inside
|
Mark's house. Closed area.
|
|
0
|
Fluorescent lights
|
ending2.outside
|
Snowy wind, sometimes barking dog.
|
|
0
|
muffled music
|
ending3.inside
|
Quiet closed area.
|
|
0
|
Fluorescent lights
|
|
|
|
1
|
Fire
|
Exterior
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
reservoir.exteriorkoppi
|
Forest ambience with birds.
|
|
|
|
reservoir.exteriorb
|
Simular to above, but with quiet cave ambience.
|
|
|
|
reservoir.exterior
|
Simular to above but louder and mosquito buzzing.
|
|
|
|
tunnel2.exterior
|
Forest ambience, but without crows and less forest sounds
|
|
|
|
storm.raining
|
Old soundscape. Windy storm with crows. Note:This soundscape doesn’t work correctly. Needs some sounds from Portal2, HL2 and EP2.
|
|
|
|
Field
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
field.outside_001
|
Forest ambience with birds, wind, water flow and mosquito buzzing.
|
|
|
|
field.outside_rain_001
|
Storm ambient.
|
|
|
|
field.barn_001
|
Intirior with creaking wood and crows.
|
|
0
|
forest ambience
|
field.barn_rain_001
|
Simular to above, but with storm.
|
|
|
|
field.lobby_rain_001
|
Storm.
|
|
0
|
storm
|
field.lobby_stairs_001
|
Simular to field.lobby_office_001 , but a bit louder rain.
|
|
0
|
diesel generator
|
|
|
|
1
|
storm
|
field.lobby_office_001
|
Intirior, outside storm.
|
|
0
|
diesel generator
|
|
|
|
1
|
storm
|
field.lobby_office_002
|
Simular to above, but a bit louder diesel generator.
|
|
0
|
diesel generator
|
|
|
|
1
|
storm
|
field.lobby_generator_001
|
Simular to above, but a bit louder diesel generator and loder storm.
|
|
0
|
diesel generator
|
villa.cellar_rain
|
Very quiet ambience with creaking wood.
|
|
0
|
water dripping and crumbling rock debris
|
|
|
|
1
|
storm
|
Furnace (Stalburg Steel)
Name
|
Description
|
preset DSP
|
Position Number
|
Position Description
|
furnace.start_tunnel_001
|
Quiet tunnel, with quiet wind.
|
|
0
|
quiet machine
|
|
|
|
1
|
generator
|
|
|
|
2
|
fluorescent lights
|
furnace.start_tunnel_001b
|
Quiet tunnel, with quiet wind.
|
|
0
|
quiet machine
|
|
|
|
1
|
generator
|
|
|
|
2
|
fluorescent lights
|
furnace.start_tunnel_002
|
Quiet tunnel with cracking rock debris.
|
|
0
|
fluorescent lights
|
|
|
|
1
|
machinery hum
|
|
|
|
2
|
fan
|
|
|
|
3
|
Deep hum and someone coughing
|
furnace.entrance_001
|
Open intirior, quiet forest ambience.
|
|
|
|
furnace.outside_001
|
Forest ambience, wind and birds.
|
|
|
|
furnace.hall_001
|
Deep ambience with quiet industrial sound, crows, crumbling rock debris and distant metal sounds.
|
DSP1
|
|
|
furnace.mahmakellari_001
|
Deep ambience, slime sound, crumbling rock debris and quiet water ambience.
|
DSP1
|
0
|
mahma
|
|
|
|
1
|
slime
|
|
|
|
2
|
water flow
|
|
|
|
3
|
water ambience
|
furnace.mahmakellari_002
|
Simular to above, but with quiter slime and water ambience.
|
DSP1
|
0
|
mahma
|
|
|
|
1
|
slime
|
|
|
|
2
|
water flow
|
|
|
|
3
|
water ambience
|
furnace.mahmakellari_003
|
Simular to above, but with quiter mahma.
|
DSP1
|
0
|
mahma
|
|
|
|
1
|
slime
|
|
|
|
2
|
water flow
|
|
|
|
3
|
water ambience
|
tower.outside_001
|
Wind.
|
DSP1
|
|
|
tower.cottage_outside
|
forest ambience, wind, birds, mosquito buzzing, insects.
|
|
|
|
tower.cottage_inside
|
Simular to above, but quiter and deep ambience.
|
DSP1
|
|
|
tower.office_001
|
Deep ambience.
|
DSP1
|
|
|
tower.office_001_wind
|
Deep ambience with quiet wind.
|
DSP1
|
|
|
tower.steelfactory_inside_001
|
Area with crows, wood creaking
|
DSP1
|
|
|
tower.steelfactory_inside_002
|
Simular to above, but with louder wood creaking.
|
DSP1
|
|
|
tower.steelfactory_inside_003
|
Simular to above, but with rock debris.
|
DSP1
|
|
|
tower.steelfactory_inside_004
|
Deep ambience with very quiet wind and metal stress
|
DSP1
|
0
|
very quiet groaning machine
|
tower.steelfactory_inside_005
|
Deep ambience with metal stress
|
DSP1
|
|
|
tower.steelfactory_controlroom_001
|
Quiet ambience with crows and cracking rock debris
|
DSP1
|
|
|
Industiral
Name
|
Description and Notes
|
Industrial.concrete
|
|
Industrial.flooded_turbinehall
|
|
Industrial.sparks
|
|
Industrial.generators
|
|
Industrial.warehouseempty
|
|
Industrial.Powerplant
|
|
Industrial.duct
|
|
Metro
Name
|
Description and Notes
|
metro.outside_001
|
|
metro.outside_001_hut
|
|
metro.outside_002
|
|
metro.under_river_001
|
|
metro.under_river_002
|
|
metro.street_001
|
|
metro.internet_room_001
|
|
metro.internet_room_002
|
|
metro.internet_sewer_001
|
|
metro.internet_sewer_002
|
|
metro.start_room_001
|
|
metro.transformer_building_001
|
|
metro.key_building_001
|
|
metro.forklift_room_001
|
|
metro.factory_room_001
|
|
metro.fire_room_001
|
|
metro.fire_room_002
|
|
metro.pump_room_001
|
|
metro.pump_hallway_001
|
|
metro.sewer_001
|
|
metro.UMW_furnace_room_001
|
|
metro.UMW_inside_001
|
|
metro.UMW_office_001
|
|
metro.station_001
|
|
metro.station_aziz_001
|
|
Office
Name
|
Description and Notes
|
office.offices
|
|
office.hallway
|
|
office.lobby
|
|
office.sauna
|
|
office.emergencyexit
|
|
office.garage
|
|
Powerstation
Name
|
Description and Notes
|
powerstation.start_001
|
|
powerstation.start_002
|
|
powerstation.coal_hallway_001
|
|
powerstation.coal_hallway_002
|
|
powerstation.coal_pit_001
|
|
powerstation.stairs_001
|
|
powerstation.end_room_001
|
|
powerstation.end_hall_001
|
|
powerstation.end_hallway_001
|
|
powerstation.end_control_room_001
|
|
Prologue
Name
|
Description and Notes
|
prologue.sewer_001
|
|
prologue.pipe_tunnel_001
|
|
prologue.pipe_tunnel_002
|
|
prologue.water
|
|
Reactor
Name
|
Description and Notes
|
reactor.flooded_area_001
|
|
reactor.SNW_stairs_001
|
|
reactor.rod_room_outside_001
|
|
reactor.rod_room_001
|
|
reactor.SNW_control_room_001
|
|
reactor.SNW_showers_001
|
|
reactor.SNW_sleeping_room_001
|
|
reactor.SNW_hallway_001
|
|
Reserve
Name
|
Description and Notes
|
reserve1.pontikka
|
|
reserve3.cave_001
|
|
reserve3.cave_002
|
|
reserve3.building_001
|
|
reserve3.tunnel_001
|
|
Sawmill
Name
|
Description and Notes
|
sawmill.pp_off
|
|
sawmill.pp
|
|
sawmill.water_room_off
|
|
sawmill.water_room
|
|
sawmill.wood_room
|
|
Server Room
Name
|
Description and Notes
|
server_room
|
|
server_room_002
|
|
Servicetunnel
Name
|
Description and Notes
|
servicetunnel.tunnel_001
|
|
servicetunnel.outside_down_001
|
|
servicetunnel.pipe_hell_001
|
|
servicetunnel.outside_main_001
|
|
servicetunnel.outside_room_001
|
|
servicetunnel.outside_room_002
|
|
servicetunnel.outside_door_001
|
|
servicetunnel.sewer_001
|
|
servicetunnel.sewer_room_001
|
|
servicetunnel.electric_room_001
|
|
servicetunnel.simulator_001
|
|
servicetunnel.simulator_stairs_001
|
|
servicetunnel.walter_area_001
|
|
servicetunnel.walter_area_002
|
|
servicetunnel.walter_area_003
|
|
servicetunnel.bunker_area_001
|
|
servicetunnel.beer_room_001
|
|
servicetunnel.elevator_room_001
|
|
servicetunnel.secret_room_001
|
|
Sewer
Name
|
Description and Notes
|
sewer.hartman_001
|
|
sewer.hartman_002
|
|
sewer.end_001
|
|
sewer.flood_doors_control_001
|
|
sewer.bolt_cutter_room_001
|
|
sewer.collapsed_001
|
|
sewer.floodgate_001
|
|
sewer.ladder_tunnel_001
|
|
sewer.ladder_tunnel_002
|
|
sewer.water_room_001
|
|
sewer.hartman_jail_001
|
|
Skyscraper
Name
|
Description and Notes
|
skyscraper.walter_office_001
|
|
skyscraper.walter_office_002
|
|
Stormdrain
Name
|
Description and Notes
|
stormdrain.drainage_pump_pit_001
|
|
stormdrain.room_001
|
|
stormdrain.stormdrain_001
|
|
stormdrain.cistern_001
|
|
stormdrain.duct_001
|
|
stormdrain.copan_001
|
|
stormdrain.water_tunnel_001
|
|
stormdrain.water_tunnel_002
|
|
stormdrain.water_tunnel_002b
|
|
stormdrain.minitrain_tunnel_001
|
|
stormdrain.minitrain_tunnel_002
|
|
stormdrain.minitrain_room_001
|
|
stormdrain.ladder_room_001
|
|
stormdrain.ugu_tunnel_001
|
|
stormdrain.opensewer_tunnel_001
|
|
stormdrain.opensewer_room_001
|
|
stormdrain.stairs_room_001
|
|
stormdrain.stairs_room_002
|
|
stormdrain.ugu_cave_001
|
|
stormdrain.ugu_cave_002
|
|
stormdrain.water_tunnel_003
|
|
stormdrain.water_tunnel_004
|
|
Tech
Name
|
Description and Notes
|
tech.controlroom
|
|
tech.electric
|
|
tech.office
|
|
tech.office_blackout
|
|
tech.office_blackout_wet
|
|
Tenements
Name
|
Description and Notes
|
tenements.outside_001
|
|
tenements.outside_002
|
|
tenements.outside_003
|
|
tenements.apartment_doors_001
|
|
tenements.mushroom_apartment_001
|
|
tenements.border_room_001
|
|
tenements.shop_001
|
|
tenements.stairs_001
|
|
tenements.stairs_002
|
|
tenements.stairs_hideout_001
|
|
tenements.office_001
|
|
Tunnel
Name
|
Description and Notes
|
tunnel1.pipe_room_001
|
|
tunnel.room_004
|
|
tunnel.room_003
|
|
tunnel.watertreatment
|
No sound files referenced.
|
tunnel.corridor
|
|
tunnel.room_001
|
|
tunnel.room_002
|
|
sewer.tunnel_01
|
|
sewer.tunnel_02
|
|
tunnel.crumbling
|
|
tunnel2.office_room_001
|
|
tunnel2.room_001
|
|
tunnel2.pipe_room_001
|
|
tunnel2.pipe_room_002
|
|
tunnel2.room_002
|
|
tunnel3.watertunnel_001
|
|
tunnel2.chlorine
|
|
tunnel3.watertunnel_002
|
|
tunnel3.watertunnel_003
|
|
tunnel3.watertunnel_003_planks
|
|
tunnel3.foliage_building_001
|
|
tunnel3.foliage_building_002
|
|
tunnel3.generator_room_001
|
|
tunnel3.room_001
|
|
tunnel3.room_002
|
|
tunnel3.room_003
|
|
tunnel3.pipe_001
|
|
tunnel3.collapsed_tunnel_001
|
|
tunnel2.cave_001
|
|
tunnel3.newtunnel_room_001
|
|
tunnel3.newtunnel_hallway_001
|
|
tunnel3.newtunnel_dam_001
|
|
tunnel3.newtunnel_cave_001
|
|
tunnel3.end_tunnel_001
|
|
tunnel3.end_watertunnel_001
|
|
tunnel3.raft_001
|
|
tunnel3.foliage_place_001
|
|
tunnel3.foliage_hallway_001
|
|
Villa
Name
|
Description and Notes
|
villa.interior
|
|
villa.outside
|
|
villa.cellar
|
|
villa.tunnel
|
|
villa.cabin
|
|
Waterplant
Name
|
Description and Notes
|
waterplant.pipe_place_001
|
|
waterplant.sewer_stairs_001
|
|
waterplant.sewer_room_001
|
|
waterplant.sewer_tunnel_001
|
|
waterplant.raw_water_room_001
|
|
waterplant.flocculation_room_001
|
|
waterplant.flocculation_room_002
|
|
waterplant.flocculation_001
|
|
waterplant.raw_water_hallway_001
|
|
waterplant.raw_water_tunnel_001
|
|
waterplant.raw_water_tunnel_002
|
|
waterplant.control_room_001
|
|
waterplant.office_room_001
|
|
waterplant.office_001
|
|
waterplant.showers_001
|
|
waterplant.dressing_room_001
|
|
waterplant.sedimentation_room_001
|
|
waterplant.sedimentation_hallway_001
|
|
waterplant.sedimentation_hallway_002
|
|
waterplant.sedimentation_hallway_003
|
|
waterplant.sedimentation_hallway_004
|
|
waterplant.sedimentation_hallway_005
|
|
waterplant.sedimentation_hallway_006
|
|
waterplant.sewer_pump_001
|
|
waterplant.minitrain_tunnel_start_001
|
|
waterplant.watertunnel_001
|
|
waterplant.watertunnel_002
|
|
waterplant.minitrain_tunnel_001
|
|
waterplant.minitrain_tunnel_002
|
|
waterplant.minitrain_room_001
|
|
waterplant.minitrain_tunnel_mahma_001
|
|
waterplant.minitrain_vent_001
|
|
waterplant.minitrain_vent_002
|
|
waterplant.minitrain_pipes_001
|
|
waterplant.minitrain_end_001
|
|
waterplant.minitrain_tunnel_003
|
|
waterplant.minitrain_tunnel_004
|
|
waterplant.minitrain_tunnel_005
|
|
waterplant.minitrain_battery_room_001
|
|
Watertreatment
Name
|
Description and Notes
|
watertreatment.out_001
|
|
watertreatment.out_002
|
|
watertreatment.out_003
|
|
watertreatment.forest_001
|
|
building.garage
|
|
room.grit_classifier
|
|
room.office_001
|
|
building.inside_001
|
|
building.inside_002
|
|
building.pipebuilding_001
|
|
office.shower_001
|
|
office.hallway
|
|
office.computer_room_001
|
|
office.control_room_001
|
|
office.room_001
|
|
laboratory.room_001
|
|
laboratory.storage_001
|
|
sewer.building_001
|
|
sewer.sewer_001
|
|
sewer.sewer_0021
|
|