Info l4d1 survivor spawn

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Revision as of 11:20, 1 February 2021 by MrFunreal (talk | contribs) (added note about louis using the machine gun.)
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Template:L4d2 point It is used to spawn one of the original survivors from L4D1 as seen in The Passing campaign.


You can use this entity in your maps to create the feeling of a bigger world, like in The Passing. They're able to use weapons and target infected, much like the Survivor bots on your team. However, they're more limited to the bots on your team in that they can't move around the map independently.
Louis is the only survivor bot capable of using the mounted machine gun and will walk towards it himself, if the navmesh allows it.

Keyvalues

Character ([todo internal name (i)]) <choices>
Which survivor to spawn here. Bill was included in The Sacrifice update and was not available in the previous DLC, The Passing, due to a significant plot advancement within the series.
  • 4 : Bill
  • 5 : Zoey
  • 6 : Francis
  • 7 : Louis
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SpawnSurvivor
Spawn the survivor


Outputs