Weapon melee spawn

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Revision as of 00:17, 20 November 2020 by Morbid Minded Maniac (talk | contribs) (Added the “shovel” and “pitchfork” values in the keyvalue list for the new shovel and pitchfork melee weapons added in the Last Stand update)
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Template:L4d2 point Is is a spawn point for any melee weapon.

Keyvalues

Melee Weapon ([todo internal name (i)]) <string>
Options: 'Any' or a comma-delimited string of melee weapon script names. Leave blank for none.

The names of the spawnable melee weapons have to be included in the text field. Names are:

  • golfclub
  • fireaxe
  • frying_pan
  • machete
  • baseball_bat
  • crowbar
  • cricket_bat
  • tonfa
  • katana
  • electric_guitar
  • shovel
  • pitchfork
  • Any – director will place any available melee weapon

You may also list multiple specific melee weapons separated by a comma, and the director will select from among that subset of weapons:

crowbar,fireaxe,machete
Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


See also

Weapon and Item Spawning