Point nav attribute region

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Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Class Info Tab
Mins ([todo internal name (i)]) <vector>
x y z values of the "starting" bounding box around entity center
Maxs ([todo internal name (i)]) <vector>
x y z values for the "far end" bounding box
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Flags

Flags


Inputs

ApplyNavAttributes
Confirm:Applies the attributes?


Outputs